p4bl0t/migrations/20231122220824_guild_log_channels.sql

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-- Add migration script here
-- Discord IDs are kept as INTEGERs and not unsigned INTEGERs despite
-- their Rust type being u64. In order to properly manage them, you'll
-- need to cast any u64 to i64 with `as i64` before writing them to
-- the database, and cast any i64 to u64 with `as u64` when reading
-- them from the database. This operation is noop in Rust and should
-- therefore not cost a single CPU cycle.
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CREATE TABLE IF NOT EXISTS guild_log_channels (
guild_id INTEGER NOT NULL,
channel_id INTEGER NOT NULL,
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UNIQUE(guild_id, channel_id)
);
CREATE INDEX IF NOT EXISTS guild_log_channels_guild_id ON guild_log_channels(guild_id);