2023-11-22 20:38:21 +00:00
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-- Add migration script here
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2023-11-23 01:09:45 +00:00
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-- Discord IDs are kept as INTEGERs and not unsigned INTEGERs despite
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-- their Rust type being u64. In order to properly manage them, you'll
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-- need to cast any u64 to i64 with `as i64` before writing them to
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-- the database, and cast any i64 to u64 with `as u64` when reading
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-- them from the database. This operation is noop in Rust and should
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-- therefore not cost a single CPU cycle.
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2023-11-22 20:38:21 +00:00
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CREATE TABLE IF NOT EXISTS guild_log_channels (
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2023-11-23 01:09:45 +00:00
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guild_id INTEGER PRIMARY KEY,
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channel_id INTEGER NOT NULL,
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2023-11-22 20:38:21 +00:00
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UNIQUE(guild_id, channel_id)
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);
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