2019-07-24 18:51:26 +00:00
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[[file:https://cdn.rawgit.com/syl20bnr/spacemacs/442d025779da2f62fc86c2082703697714db6514/assets/spacemacs-badge.svg]]
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2019-09-16 13:22:42 +00:00
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This project has been merged in [[https://labs.phundrak.fr/phundrak/conlang-layer][this one]].
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2019-09-16 13:22:31 +00:00
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2019-08-14 00:16:40 +00:00
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* Table of content :TOC_5_gh:noexport:
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- [[#tree-to-dot][Tree to dot]]
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- [[#presentation][Presentation]]
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- [[#usage][Usage]]
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- [[#tldr][TL;DR]]
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- [[#elisp][Elisp]]
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- [[#scheme][Scheme]]
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- [[#more-details][More details]]
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- [[#elisp-1][Elisp]]
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- [[#scheme-1][Scheme]]
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- [[#my-elements-are-not-alignedcentered-what-do][My elements are not aligned/centered, what do?]]
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- [[#how-can-i-do-that-on-windows][How can I do that on Windows?]]
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- [[#scheme-2][Scheme]]
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- [[#elisp-2][Elisp]]
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- [[#license][License]]
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* Tree to dot
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2019-07-24 18:51:26 +00:00
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** Presentation
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2019-08-14 00:16:40 +00:00
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*Tree to dot* is a small utility for linguists and especially conlangers that
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allows them to declare trees with any number of children per node. I
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especially made it with the option in mind to make feature contrastive trees
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as presentented by Joseph Windsor in his talk during the /Language Creation
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Conference 8/, with examples below.
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[[./img/nyqy-vowel-feature-tree.png]]
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[[./img/nyqy-basic-syntax.png]]
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** Usage
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*** TL;DR
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2019-08-14 00:16:40 +00:00
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**** Elisp
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Load this source code within Emacs, either in a ~emacs-lisp-mode~ buffer or
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in a source block in your ~org-mode~ buffer. Create trees, pass them as
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arguments to ~tree-to-dot~, execute, and voilà.
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**** Scheme
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In your *NIX terminal, clone the project, edit the example trees or create
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a new one, and execute this:
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#+BEGIN_SRC sh
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cd features-tree
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chicken-csc features-tree.scm # Compile the .scm file
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./features-tree | dot -Tpng -o output.png # for PNG output
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./features-tree | dot -Tsvg -o output.svg # for SVG output
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#+END_SRC
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*** More details
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2019-08-14 00:16:40 +00:00
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**** Elisp
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The Elisp code was written with the intent of being used from org-mode in
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order to create inline images out of code. Put that source code in a code
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block in org-mode, and declare it as a noweb block.
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#+BEGIN_SRC org
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,#+NAME: process-tree
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,#+BEGIN_SRC emacs-lisp :exports none :noweb yes
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Code here!
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,#+END_SRC
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#+END_SRC
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Don’t forget to name your source blocks, it will be important for the noweb
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part later.
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Then, you can declare later a beautiful tree in another code block, like
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so, and call your ~tree-to-dot~ function on it:
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#+BEGIN_SRC org
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,#+NAME: my-tree
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,#+BEGIN_SRC emacs-lisp :noweb yes :exports none
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<<process-tree>>
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(defvar mytree
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'("Tree"
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("First child"
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("First child’s child"))
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("Second child"
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("Second child’s first child")
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("Second child’s second child"))))
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(tree-to-dot mytree)
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,#+END_SRC
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#+END_SRC
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You can now finally create one last code block in order to get your image:
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#+BEGIN_SRC org
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,#+BEGIN_SRC dot :file whatever.png :var input=my-tree :exports results
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$input
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,#+END_SRC
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#+END_SRC
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You can now export this last code block only to get your image. It will be
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automatically evaluated when you export your org buffer, but you can also
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manually trigger the evaluation by typing ~C-c C-c~ with your cursor on
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this last code block. Be sure to have enabled the dot language in babel and
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to have configured it properly ([[https://www.orgmode.org/worg/org-contrib/babel/languages/ob-doc-dot.html][this]] might help).
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**** Scheme
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For now, the workflow is not the best, as you have to edit yourself the
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source code and re-compile it each time you edit your own tree.
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You will have to declare a Scheme list containing your tree, and your
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typical node should be declared like so:
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#+BEGIN_SRC scheme
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("text" (child1) (child2) ...)
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#+END_SRC
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Each child is itself a tree that should follow the same type of
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declaration, with as many child as you like per node –I discourage you to
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have more than nine children though, otherwise it might break the output.
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If a node does not have any child, it should be declared like so:
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#+BEGIN_SRC scheme
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("text")
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#+END_SRC
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As an example, here is the tree that was used to declare the first example
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image:
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#+BEGIN_SRC scheme
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(define vowels
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'("[vowel]"
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("[back]"
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("[tense]"
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("[high]" ("ü"))
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("{high}" ("ö")))
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("{tense}"
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("[high]" ("u"))
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("{high}" ("o"))))
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("{back}"
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("[tense]"
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("[high]" ("y"))
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("{high}" ("ë")))
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("{tense}"
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("[high]" ("i"))
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("{high}" ("e"))))))
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#+END_SRC
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And here is the source code of the second example image:
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#+BEGIN_SRC scheme
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(define syntax-tree '("S"
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("Obl")
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("S'"
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("NPerg"
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("NP"))
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("VP"
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("NPdat"
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("NP"))
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("VP'"
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("NPabs"
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("NP"
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("S")
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("NP'"
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("Adj")
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("N"))))
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("V'"
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("Mood")
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("Tense")
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("V")
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("Neg")))))))
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#+END_SRC
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Once you’ve declared the tree you want to get, modify the last line of the
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source code =(tree-to-dot ...)= by replacing the default argument with the
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name of your tree. For the first example, we would call =(tree-to-dot
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vowels)=, while for the second we would call =(tree-to-dot syntax-tree)=.
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*Only one =(tree-to-dot)= call can be done at once, else what follows might
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break!*
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Once you’ve done that, compile your file! I personally use [[https://call-cc.org/][Chicken]] as my
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Scheme compiler, but if you already have another, you can use your own.
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Just replace my calls to =chicken-csc= by your own compiler’s command.
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Also, be aware that I use =chicken-csc= as the command for che Chicken
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compiler, but if you also use Chicken, you might have to call =csc= instead
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(this might mean you have an older version than the one I use).
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Now that you’ve compiled your file, you will have to execute it. If your
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edits were alright, you should have some text output that looks like this,
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except that it will be way more compact.
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#+BEGIN_SRC dot
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graph{
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node[shape=plaintext];
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graph[bgcolor="transparent"];
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0[label="[vowel]"];
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1[label="[back]"];
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0 -- 1;
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11[label="[tense]"];
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1 -- 11;
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111[label="[high]"];
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11 -- 111;
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1111[label="ü"];
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111 -- 1111;
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112[label="{high}"];
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11 -- 112;
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1121[label="ö"];
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112 -- 1121;
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12[label="{tense}"];
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1 -- 12;
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121[label="[high]"];
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12 -- 121;
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1211[label="u"];
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121 -- 1211;
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122[label="{high}"];
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12 -- 122;
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1221[label="o"];
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122 -- 1221;
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2[label="{back}"];
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0 -- 2;
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21[label="[tense]"];
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2 -- 21;
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211[label="[high]"];
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21 -- 211;
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2111[label="y"];
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211 -- 2111;
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212[label="{high}"];
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21 -- 212;
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2121[label="ë"];
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212 -- 2121;
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22[label="{tense}"];
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2 -- 22;
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221[label="[high]"];
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22 -- 221;
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2211[label="i"];
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221 -- 2211;
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222[label="{high}"];
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22 -- 222;
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2221[label="e"];
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222 -- 2221;
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}
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#+END_SRC
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If you get some errors, then you fucked up somewhere in your tree, probably
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missing some parenthesis or you forgot to add the ='= before the first
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parenthesis after the name of your tree. Go back to your source file and
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fix that. Also, it might be easier to edit the file if you have a decent
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text editor, I’d recommend using something along the lines of VS Code, Atom
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or Brackets, or even Emacs if you are not afraid by steep –but extremely
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rewarding– learning curves.
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Now, you need to have [[https://graphviz.org/][Graphviz]]’s dot tool installed to generate images. In
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your terminal, either redirect the output of your newly compiled program
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like so:
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#+BEGIN_SRC sh
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./features-tree | dot -Tpng -o output.png
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#+END_SRC
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Or simply copy and paste the output in a separate file, then only run the
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dot part of the above command. You’ve got an ~output.png~ file containing
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your tree now!
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2019-07-24 18:51:26 +00:00
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*** My elements are not aligned/centered, what do?
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IDK, I’ve tried to look up the answer, but there was no trivial way to do
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it. If you found one, please tell me in a new issue, or even better, submit
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a PR!
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*** How can I do that on Windows?
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2019-08-14 00:16:40 +00:00
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**** Scheme
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IDK. Get a UNIX terminal (like the Linux subsystem, Putty(?) or Cygwin) and
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apply what has been said before, maybe. If you have a better explanation,
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you are more than welcome to either send it with a new issue or a pull
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request.
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**** Elisp
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This should work properly with Emacs on Windows, provided you’ve configured
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properly org-babel. I haven’t tested it though.
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2019-07-24 18:51:26 +00:00
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* License
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Check out the [[file:LICENSE.org]]. TL;DR: a GPLv3 licence gives you the right to
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access, modify, and redistribute the source file at the condition it stays
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under the GPLv3 license, and if you somehow fuck up big time because of it
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(HOW?), you are responsible.
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