59 KiB
AwesomeWM configuration
- Introduction
- Launching Awesome
- Loading libraries
- Error handling
- Variable definitions
- Custom functions
- Layouts
- Top bar
- Theme and display
- Mouse bindings
- Keybindings
- Rules
- Signals
- Autostart
Introduction
From the Arch Wiki: awesome is a highly configurable, next generation framework window manager for Xorg. It is very fast and extensible. It is primarily targeted at power users, developers and any people dealing with every day computing tasks and who want to have fine-grained control on its graphical environment.
Personally, what really made me want to try Awesome is the fact its configuration file is written with an actual programming language and not just a configuration language like with i3, and by the fact it works with tags and not workspaces which makes window management much more flexible.
This document was written in Emacs with Org-mode and is both the documentation
and source code of my configuration file which can be extracted to
$HOME/.config/awesome/rc.lua
through a call to org-babel-tangle
.
Launching Awesome
In order to launch Awesome with startx
, I need a xinit
-compatible
script. Here is my $HOME/.xinitrc.awesome
file:
xhost +
exec awesome
Loading libraries
First of all, some initialization is needed, and this initialization is about
math randomness. So, let’s initialize the random
method of the math
library:
math.randomseed(os.time())
In order to be able to load libraries properly, I first need to make sure LuaRocks is installed, so I can also make sure the packages our configuration depends on installed through it can be found. If LuaRocks is not installed, then do nothing.
pcall(require, "luarocks.loader")
Next, we’ll also load the following libraries
Library | Import as | What it is |
---|---|---|
gears | gears | Standard Awesome library |
awful | awful | Standard Awesome library |
wibox | wibox | Widget and layout library |
beautiful | beautiful | Theme handling library |
naughty | naughty | Notification library |
menubar | menubar | Create menus |
awful.hotkeys_popup | hotkeys_popup | Help window for hotkeys |
(mapconcat (lambda (x) (format "local %s = require(\"%s\")"
(cadr x)
(car x)))
libs
"\n")
local gears = require("gears") local awful = require("awful") local wibox = require("wibox") local beautiful = require("beautiful") local naughty = require("naughty") local menubar = require("menubar") local hotkeys_popup = require("awful.hotkeys_popup")
Here is the actual code in the config file:
<<imported-libraries()>>
I also want to be able to autofocus the first window when I go to another workspace, so let’s require that:
require("awful.autofocus")
And finally, I want to be able to declare some shortcuts specific to some apps thanks to the hotkeys help widget.
require("awful.hotkeys_popup.keys")
By the way, let’s initialize the random
method of the math
library:
math.randomseed(os.time())
Error handling
This code checks if Awesome encountered an error during startup and fell back to another config. This code will only ever execute for the fallback config.
if awesome.startup_errors then
naughty.notify({ preset = naughty.config.presets.critical,
title = "Oops, there were errors during startup!",
text = awesome.startup_errors })
end
And this code handles runtime errors after startup thanks to signals.
do
local in_error = false
awesome.connect_signal("debug::error", function (err)
-- Make sure we don't go into an endless error loop
if in_error then return end
in_error = true
naughty.notify({ preset = naughty.config.presets.critical,
title = "Oops, an error happened!",
text = tostring(err) })
in_error = false
end)
end
Variable definitions
Themes
With Awesome, it is possible to load or write custom themes in order to give Awesome a special look that fits the user. I am currently using a custom theme that is not yet included in my dotfiles. I will add it later, along with the images used for the theme.
beautiful.init("/home/phundrak/.config/awesome/nord/theme.lua")
Default terminal and text editor
The two following variables are set so that I don’t need to go over my whole config file in order to modify which terminal or text editor I use, not that I do it often though.
terminal = "kitty"
editor = os.getenv("EDITOR") or "emacsclient -c -a emacs"
Keys
The following declares the default Modkey. Usually, Mod4
is the Super key,
situated between the Ctrl key and the Alt key with a logo (usually Windows’).
Another usual value for this is Mod1
, which is the Alt key, but it has greater
chances of interfering with other software. I also defined some other obvious
variables in order to make my code cleaner later on.
modkey = "Mod4"
shift = "Shift"
control = "Control"
meta = "Mod1"
alt = "Mod1" -- Just in case
Custom functions
Layout manipulation
The following function is used by a shortcut described below in #Keybindings-Clients-f9f96d60.
local function client_go_back()
awful.client.focus.history.previous()
if client.focus then
client.focus:raise()
end
end
Clients manipulation
local function restore_minimized_clients()
local c = awful.client.restore()
-- Focus restored client
if c then
c:emit_signal(
"request::activate", "key.unminimize", {raise = true}
)
end
end
local function toggle_fullscreen_client(c)
c.fullscreen = not c.fullscreen
c:raise()
end
local function toggle_maximized(c)
c.maximized = not c.maximized
c:raise()
end
local function toggle_vertical_maximized(c)
c.maximized_vertical = not c.maximized_vertical
c:raise()
end
local function toggle_horizontal_maximized(c)
c.maximized_horizontal = not c.maximized_horizontal
c:raise()
end
Tag manipulation
local function view_tag_n(i)
local screen = awful.screen.focused()
local tag = screen.tags[i]
if tag then
tag:view_only()
end
end
local function toggle_tag_n(i)
local screen = awful.screen.focused()
local tag = screen.tags[i]
if tag then
awful.tag.viewtoggle(tag)
end
end
local function move_focused_to_tag_n(i)
if client.focus then
local tag = client.focus.screen.tags[i]
if tag then
client.focus:move_to_tag(tag)
end
end
end
local function toggle_focused_client_to_tag_n(i)
if client.focus then
local tag = client.focus.screen.tags[i]
if tag then
client.focus:toggle_tag(tag)
end
end
end
Awesome prompt
local function invoke_lua_execute_prompt()
awful.prompt.run {
prompt = "Run Lua code: ",
textbox = awful.screen.focused().promptbox.widget,
exe_callback = awful.util.eval,
history_path = awful.util.get_cache_dir() .. "/history_eval"
}
end
Layouts
The following is a list of available windows layouts. I only enable some of them, and their order in the table is their order in Awesome.
Layout | Enabled? |
---|---|
magnifier | yes |
tile.left | yes |
tile | yes |
tile.bottom | yes |
tile.top | yes |
max | yes |
max.fullscreen | yes |
floating | yes |
fair | yes |
fair.horizontal | yes |
spiral | yes |
spiral.dwindle | yes |
corner.nw | no |
corner.ne | no |
corner.sw | no |
corner.se | no |
(mapconcat (lambda (layout)
(let ((enabled-p (string= (cadr layout) "yes"))
(layout (car layout)))
(when enabled-p
(format "awful.layout.suit.%s,\n" layout))))
layouts
"")
awful.layout.suit.magnifier, awful.layout.suit.tile.left, awful.layout.suit.tile, awful.layout.suit.tile.bottom, awful.layout.suit.tile.top, awful.layout.suit.max, awful.layout.suit.max.fullscreen, awful.layout.suit.floating, awful.layout.suit.fair, awful.layout.suit.fair.horizontal, awful.layout.suit.spiral, awful.layout.suit.spiral.dwindle,
Here is the code that activates these layouts:
awful.layout.layouts = {
<<list-layouts()>>
}
Top bar
The top bar in Awesome is declared thanks to a wibar
widget fro the awful
library. It is comprised of several buttons and widgets that will be declared
below.
Menus
(mapconcat (lambda (item)
(format "{ \"%s\", %s }"
(car item)
(mapconcat #'identity (cdr item) ", ")))
menu
",\n")
{ "awesome", awesomewm_menu, beautiful.awesome_icon }, { "open terminal", terminal, nil }
It is possible to create actual menus in Awesome, including the one available at the top-left corner of the screen. First, let’s declare a menu related to Awesome:
Name | Command |
---|---|
hotkeys | function() hotkeys_popup.show_help(nil, awful.screen.focused()) end |
edit config | editor .. " " .. awesome.conffile |
restart | awesome.restart |
quit | function() awesome.quit() end |
And here is the actual code:
awesomewm_menu = {
<<make-menu(menu=table-awesome-menu)>>
}
Next, let’s create the main menu that will be used on S-w
and at the top left
of the window:
Name | Command | Icon |
---|---|---|
awesome | awesomewm_menu | beautiful.awesome_icon |
open terminal | terminal | nil |
Here is the actual code:
mainmenu = awful.menu({ items = {
<<make-menu(menu=table-main-menu)>>
}})
For now it only has two entries: the Awesome menu and opening a terminal, I will add some more later probably. Let’s specify it as being our main launcher:
launcher = awful.widget.launcher({ image = beautiful.awesome_icon,
menu = mainmenu })
Finally, let’s declare the menubar’s terminal for applications that require it.
menubar.utils.terminal = terminal
Widgets
Let’s declare the keyboard map indicator and switcher for the top bar:
keyboardlayout = awful.widget.keyboardlayout()
Let’s also create a clock widget:
textclock = wibox.widget.textclock()
Tag list
In order to create the taglist (an equivalent to workspaces, but better), we need to create first a local variable that will hold the widget. It will be declared as you can see below:
local tasklist_buttons = gears.table.join(
-- configuration goes here
)
gears.table.join()
joins several tables together, as described here, which
will be useful since all its arguments will be tables generated by the
awful.button
method which will be useful in order to manage what clicks on the
tags should do. First, let’s manage left clicks.
Left clicks in general are dedicated to tag visibility. A simple left click on a tag should switch this tag as the only visible tag, no matter how many of them were visible beforehand.
awful.button({ }, 1, function(t) t:view_only() end)
However, left clicks combined with the modkey will add the clicked tag to the list of visible tags, which allows the user to see windows from several tags at once.
awful.button({ modkey }, 1, awful.tag.viewtoggle)
Right clicks are dedicated to window tagging. A simple right click will untag the currently focused window and tag it again with the clicked tag, moving it effectively from one tag to another.
awful.button({ }, 3, function(t)
if client.focus then
client.focus:move_to_tag(t)
end
end)
However, a right click combined with the modkey will add the clicked tag to the currently focused window, making it visible to both tags.
awful.button({ modkey }, 3, function(t)
if client.focus then
client.focus:toggle_tag(t)
end
end)
The scroll wheel is treated as clicks just as any right or left clicks and can be interpreted by Awesome. They can prove useful when it comes to tags. If a scroll up is detected over tags, then Awesome will display the previous tag.
awful.button({ }, 4, function(t) awful.tag.viewprev(t.screen) end)
Otherwise, if a scroll down is detected, the next tag will be displayed.
awful.button({ }, 5, function(t) awful.tag.viewnext(t.screen) end)
So, here’s the actual configuration code for the taglist:
local taglist_buttons = gears.table.join(
<<tag-simple-left-click>>,
<<tag-mod-left-click>>,
<<tag-simple-right-click>>,
<<tag-mod-right-click>>,
<<tag-simple-scroll-up>>,
<<tag-simple-scroll-down>>
)
Tasks list
Similarly to the tag list, the task list can display some special behavior depending on the clicks it receives. These clicks are set like so:
local tasklist_buttons = gears.table.join(
-- List of clicks
)
A left click on a task in the taskbar will simply focus and raise the window linked to it if it is not focused. Otherwise, if the window is focused, the window will be minimized.
awful.button({ }, 1, function (c)
if c == client.focus then
c.minimized = true
else
c:emit_signal(
"request::activate",
"tasklist",
{raise = true}
)
end
end)
If the right click is detected, then a list of all the opened clients is invoked so we can switch to another (and if needed switch visible tag). The width of this list will be 250px.
awful.button({ }, 3, function()
awful.menu.client_list({ theme = { width = 250 } })
end)
If a scroll up is detected, then let’s select the previous client in the tasklist.
awful.button({ }, 4, function ()
awful.client.focus.byidx(1)
end)
If a scroll down is detected, then let’s select the next client in the tasklist.
awful.button({ }, 5, function ()
awful.client.focus.byidx(-1)
end)
So, here’s the actual code for the tasklist:
local tasklist_buttons = gears.table.join(
<<task-simple-left-click>>,
<<task-simple-right-click>>,
<<task-simple-scroll-up>>,
<<task-simple-scroll-down>>
)
Theme and display
Screen update
When a screen’s geometry changes (e.g. when a different resolution is applied),
the signal property::geometry
is sent. When this is the case, the wallpaper
should be redisplayed since it won’t necessarily fit the new geometry of the
screen. And remember, I have a function that does exactly that! Let’s connect
this function to the geometry change signal:
screen.connect_signal("property::geometry", set_wallpaper)
If a new screen gets connected, it will need to get a new wallpaper. A lot needs to be done, and all the following lines of code will be inside a block like this:
awful.screen.connect_for_each_screen(function(s)
-- Code to be executed goes here
end)
So, due the code block above, if you see any reference to s
in the code blocks
below, it will refer to the screen being set up by the function.
First, let’s set its wallpaper:
set_wallpaper()
Next, let’s build a list of tags for the screen. Be aware that each screen has its own tag table! The default layout will be the first refered to in the layouts list described above.
awful.tag({ "1", "2", "3", "4", "5", "6", "7", "8", "9", "0" }, s, awful.layout.layouts[1])
Next, let’s create the taglist widget. It will use the taglist_buttons
declared above in order to handle clicks on tags, and due to the filter, all
tags will be displayed in the tagbar (more about tag filters).
s.taglist = awful.widget.taglist {
screen = s,
filter = awful.widget.taglist.filter.all,
buttons = taglist_buttons
}
A tasklist widget will also get created thanks with the tasklist_button
declared above that will handle clicks on tasks. Contrarily to the taglist
widget above, the tasklist will only display the screen’s current tags thanks to
its filter.
s.tasklist = awful.widget.tasklist {
screen = s,
filter = awful.widget.tasklist.filter.currenttags,
buttons = tasklist_buttons
}
A promptbox will also be created for the screen:
s.promptbox = awful.widget.prompt()
Then, Let’s create an imagebox widget in which will be contained an icon indicating which layout is being used. We need one per screen. We will also make it clickable: if there is a left click or a scroll up detected above it, the next layout will be loaded; otherwise if a right click or a scroll down is detected, the previous layout will be loaded.
s.layoutbox = awful.widget.layoutbox(s)
s.layoutbox:buttons(gears.table.join(
awful.button({ }, 1, function () awful.layout.inc( 1) end),
awful.button({ }, 3, function () awful.layout.inc(-1) end),
awful.button({ }, 4, function () awful.layout.inc( 1) end),
awful.button({ }, 5, function () awful.layout.inc(-1) end)))
Now it is time to create the widget, a wibox
that will contain our bar.
s.wibox = awful.wibar({ position = "top", screen = s })
Finally, let’s set up our bar. Since it is a horizontal bar, its layout will be horizontal too. Our launcher, taglist and promptbox will be part of the left widgets, while the tasklist will be at the center, and the keyboard indicator, the system tray, the clock and the layout indicator will be on the right.
s.wibox:setup {
layout = wibox.layout.align.horizontal,
{ -- Left widgets
layout = wibox.layout.fixed.horizontal,
launcher,
s.taglist,
s.promptbox,
},
s.tasklist, -- Middle widget
{ -- Right widgets
layout = wibox.layout.fixed.horizontal,
keyboardlayout,
wibox.widget.systray(),
textclock,
s.layoutbox,
},
}
In the end, our code looks like this:
awful.screen.connect_for_each_screen(function(s)
<<screen-set-pape>>
<<screen-taglist>>
<<screen-taglist-widget>>
<<screen-tasklist-widget>>
<<screen-promptbox>>
<<screen-layout-indicator>>
<<screen-wibox-widget>>
<<screen-wibox-setup>>
end)
Mouse bindings
It is possible with Awesome to bind some shortcuts to mouse events when the mouse is above Awesome itself (not above some client). Only one is set: the right click opens the Awesome menu.
root.buttons(gears.table.join(
awful.button({}, 3, function() mainmenu:toggle() end)
))
I will also set three mouse bindings for when the mouse is above a client:
- A simple click on a client will focus and raise it.
- A click on a client combined with a modkey press will allow the user to move a client after focusing it and making it floating.
- A middle click on a client combined with a modkey press will toggle the floating status of the client.
- A right click combined with the modkey will allow the user to resize a after focusing it and making it a floating client.
clientbuttons = gears.table.join(
awful.button({ }, 1, function (c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
end),
awful.button({ modkey }, 1, function (c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
c.floating = true
awful.mouse.client.move(c)
end),
awful.button({ modkey }, 2, function (c)
awful.client.floating.toggle(c)
end),
awful.button({ modkey }, 3, function (c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
c.floating = true
awful.mouse.client.resize(c)
end)
)
Keybindings
Keybindings allow the user to execute some Lua code all across Awesome. They all bear at least a list of modifier keys, the actual key to be pressed, the action they keybinding should yield, a description, and a group. The latter two will be useful for the keybindings help window which will display them all, sorted by group and with the description displayed next to the keybinding itself.
Here are some keybindings related to Awesome itself. Most of them will be described in tables, but due to some limitations from Org-mode (the Emacs mode used to write this document and generate my Awesome configuration), a few of them will be directly written as Lua code.
Here is a description of the tables displayed below:
- Key
- key which toggles the shortcut
- Modifiers
- modifier keys that are required to toggle the shortcut
- Lambda?
-
whether or not the
Action
should be nested in a lambda function. Possible values are:-
no
- The value is a Lua function to be executed as is
-
yes
- The value is to be inserted into a lambda
-
spawn
- The value is to be inserted in an
awful.spawn
call in a lambda -
shell
- The value is to be inserted in an
awful.spawn.with_shell
call in a lambda
-
- Action
- code to be executed by the shortcut
- What it does
- short description of the shortcut’s action
- Group
- group in which the shortcut will appear in Awesome’s help window
- Clientkey?
- whether this should be a global shortcut or a shortcut only
aimed at clients (value is
yes
orno
)
(lambda (x)
(let ((key (nth 0 x))
(modifiers (nth 1 x))
(lambda-p (pcase (nth 2 x)
("yes" 'lambda)
("shell" 'shell)
("terminal" 'terminal)
("spawn" 'spawn)
(otherwise nil)))
(action (nth 3 x))
(description (nth 4 x))
(group (nth 5 x))
(clientkey (if (string= (nth 6 x) "yes") "c" "")))
(format "awful.key({%s},\"%s\",%s,\n\t{description=\"%s\",group=\"%s\"})"
modifiers
key
(if (not lambda-p)
action
(format "function(%s) %s end" clientkey
(pcase lambda-p
('lambda action)
('shell
(format "awful.spawn.with_shell(\"%s\")" action))
('terminal
(format "awful.spawn(terminal..\" -e %s\")" action))
('spawn
(format "awful.spawn(\"%s\")" action)))))
description
group)))
(mapconcat
<<gen-sc-text>>
(seq-filter (lambda (x)
(let ((clientkey-p (nth 6 x)))
(or (not clientkey-p)
(string= "no" clientkey-p))))
table)
",\n")
(mapconcat
<<gen-sc-text>>
(seq-filter (lambda (keybind)
(string= "yes" (nth 6 keybind)))
table)
",\n")
(let (result)
(dotimes (i 10 result)
(let* ((j (+ 1 i)))
(setq result
(cons
(mapconcat
(lambda (line)
(format
"awful.key({%s},\"#%d\",function() %s%d) end,
\t{description=\"%s%d\",group=\"%s\"})"
(nth 1 line) (+ j 9) (nth 2 line) j
(nth 3 line) j (nth 4 line)))
input
",\n") result))))
(mapconcat (lambda (x) x)
result
",\n\n"))
Most of these keybindings are available at root-level of Awesome and will be
declared in the globalkeys
variable, which will be added then to root.keys
(see https://awesomewm.org/doc/api/libraries/root.html#keys).
globalkeys = gears.table.join(
-- Awesome
<<gen-sc-glob(sc-awesome)>>,
-- App
<<gen-sc-glob(sc-app)>>,
<<gen-sc-glob(sc-app-internet)>>,
<<gen-sc-glob(sc-app-screenshot)>>,
<<gen-sc-glob(sc-app-emacs)>>,
<<gen-sc-glob(sc-app-rofi)>>,
-- Client
<<gen-sc-glob(sc-client)>>,
-- Layout
<<gen-sc-glob(sc-layout)>>,
-- Media
<<gen-sc-glob(sc-media)>>,
-- Screen
<<gen-sc-glob(sc-screen)>>,
-- Tags
<<gen-sc-glob(sc-tag)>>,
-- Misc
<<gen-sc-glob(sc-misc)>>,
<<sc-tag-num-gen()>>
)
root.keys(globalkeys)
clientkeys = gears.table.join(
-- Client
<<gen-sc-client(sc-client)>>
)
Applications
Key | Modifiers | Lambda? | Action | What it does | Group |
---|---|---|---|---|---|
Return | modkey | yes | awful.spawn(terminal) | open a terminal | app |
n | modkey | spawn | nemo | open file manager | app |
g | modkey | spawn | gimp | open GIMP | app |
Internet apps
Key | Modifiers | Lambda? | Action | What it does | Group |
---|---|---|---|---|---|
b | modkey | yes | awful.spawn(os.getenv("BROWSER")) | invoke web browser | internet |
d | control, shift | spawn | lightcord | launch Discord | internet |
Screenshots
Key | Modifiers | Lambda? | Action | What it does | Group |
---|---|---|---|---|---|
spawn | scrot -e 'mv $f ~/Pictures/Screenshots' | Screenshot | screenshot | ||
control | spawn | scrot -s -e 'mv $f ~/Pictures/Screenshots' | Screenshot (area selection) | screenshot | |
shift | spawn | scrot -d 3 -e 'mv $f ~/Pictures/Screenshots' | Screenshot (3s delay) | screenshot |
Emacs
Key | Modifiers | Lambda? | Action | What it does | Group |
---|---|---|---|---|---|
e | modkey | spawn | emacsclient -c -n | invoke Spacemacs | emacs |
e | modkey, shift | spawn | emacs | invoke Vanilla Emacs | emacs |
Rofi
Key | Modifiers | Lambda? | Action | What it does | Group |
---|---|---|---|---|---|
a | modkey | shell | awiki | find and open an ArchWiki page | rofi |
d | modkey | spawn | rofi -combi-modi drun,window -show combi | rofi for drun and windows | rofi |
d | modkey, meta | spawn | rofi -show ssh | rofi for SSH | rofi |
p | modkey, shift | shell | rofi-pass -t | types password from pass |
rofi |
p | modkey, control, shift | shell | rofi-pass | copy password from pass |
rofi |
e | modkey, meta | shell | rofi-emoji | select and copy emoji from list | rofi |
m | modkey, meta | shell | rofi-mount | volume mounting helper | rofi |
u | modkey, meta | shell | rofi-umount | volume unmounting helper | rofi |
w | modkey, control | shell | wacom-setup | set up my wacom tablet | rofi |
y | modkey | shell | ytplay | play web video in mpv | rofi |
y | modkey, shift | shell | rofi-ytdl | download video from web | rofi |
Awesome
Here will be declared some shortcuts directly related to Awesome itself.
Key | Modifiers | Lambda? | Action | What it does | Group |
---|---|---|---|---|---|
h | modkey | no | hotkeys_popup.show_help | show help | awesome |
h | modkey, shift | yes | mainmenu:show() | show main menu | awesome |
l | modkey | spawn | plock | lock screen | awesome |
q | modkey, shift | no | awesome.quit | quit awesome | awesome |
r | modkey, shift, control | no | awesome.restart | reload awesome | awesome |
w | modkey | no | set_random_pape | set random wallpaper | awesome |
w | modkey, shift | spawn | select-pape | set wallpaper | awesome |
x | modkey | no | invoke_lua_execute_prompt | lua execute prompt | awesome |
F4 | modkey, control | spawn | systemctl hibernate | hibernate computer | awesome |
F4 | modkey, shift | spawn | systemctl suspend | suspend to RAM computer | awesome |
F4 | modkey, shift, control | spawn | poweroff | power off computer | awesome |
Clients
These shortcuts are related to clients (aka windows) management.
Key | Modifiers | Lambda? | Action | What it does | Group | Clientkey? |
---|---|---|---|---|---|---|
c | modkey, meta | yes | awful.placement.centered(c) | center client | client | yes |
f | modkey | yes | toggle_fullscreen_client(c) | toggle fullscreen | client | yes |
m | modkey | yes | toggle_maximized(c) | toggle maximized | client | yes |
m | modkey, shift | yes | toggle_horizontal_maximized(c) | toggle horizontally maximized | client | yes |
m | modkey, control | yes | toggle_vertical_maximized(c) | toggle vertically maximized | client | yes |
n | modkey, shift | yes | c.minimized = true | minimize | client | yes |
n | modkey, control | no | restore_minimized_clients | restore minimized | client | no |
o | modkey, shift | yes | c:move_to_screen() | move to screen | client | yes |
q | modkey | yes | c:kill() | close client | client | yes |
s | modkey | yes | awful.client.focus.byidx(-1) | focus previous client | client | no |
t | modkey | yes | awful.client.focus.byidx(1) | focus next client | client | no |
s | modkey, shift | yes | awful.client.swap.byidx(-1) | swap with previous client | client | no |
t | modkey, shift | yes | awful.client.swap.byidx(1) | swap with next client | client | no |
m | modkey, shift, control | yes | c:swap(awful.client.getmaster()) | swap with master client | client | yes |
u | modkey | no | awful.client.urgent.jumpto | jump to urgent client | client | no |
v | modkey | yes | c.ontop = not c.ontop | toggle keep on top | client | yes |
f | modkey, control | no | awful.client.floating.toggle | toggle floating | client | yes |
Tab | modkey | no | client_go_back | go back | client | no |
Layout manipulation
Key | Modifiers | Lambda? | Action | What it does | Group |
---|---|---|---|---|---|
r | modkey | yes | awful.tag.incmwfact(0.05) | increase master width factor | layout |
c | modkey | yes | awful.tag.incmwfact(-0.05) | decrease master width factor | layout |
r | modkey, shift | yes | awful.tag.incnmaster(1, nil, true) | increase number of master clients | layout |
c | modkey, shift | yes | awful.tag.incnmaster(-1, nil, true) | decrease number of master clients | layout |
r | modkey, control | yes | awful.tag.incncol(1, nil, true) | increase number of colums | layout |
c | modkey, control | yes | awful.tag.incncol(-1, nil, true) | decrease number of colums | layout |
space | modkey | yes | awful.layout.inc(1) | next layout | layout |
space | modkey, meta | yes | awful.layout.inc(-1) | previous layout | layout |
Media
Key | Modifiers | Lambda? | Action | What it does | Group |
---|---|---|---|---|---|
+ | modkey, meta | shell | mpc volume +2 | increase mpd volume | media |
- | modkey, meta | shell | mpc volume -2 | decrease mpd volume | media |
n | modkey, meta | terminal | ncmpcpp -q | spawn ncmpcpp | media |
v | modkey, meta | terminal | ncmpcpp -qs visualizer | spawn ncmpcpp visualizer | media |
XF86AudioLowerVolume | shell | amixer -q set Master 2%- unmute | lower volume | media | |
Prior | modkey, control | shell | amixer -q set Master 2%- unmute | lower volume | media |
XF86AudioRaiseVolume | shell | amixer -q set Master 2%+ unmute | raise volume | media | |
Next | modkey, control | shell | amixer -q set Master 2%+ unmute | lower volume | media |
XF86AudioMute | shell | amixer -q set master 1+ toggle | toggle mute audio | media | |
Prior | modkey, control | shell | amixer -q set master 1+ toggle | toggle mute audio | media |
XF86AudioPrev | shell | mpc prev | previous mpd track | media | |
XF86AudioLowerVolume | meta | shell | mpc prev | prevous mpd track | media |
Prior | modkey | shell | mpc prev | previous mpd track | media |
XF86AudioNext | shell | mpc next | next mpd track | media | |
XF86AudioRaiseVolume | meta | shell | mpc next | next mpd track | media |
Next | modkey | shell | mpc next | next mpd track | media |
XF86AudioPlay | shell | mpc toggle | toggle mpd playback | media | |
p | modkey | shell | mpc toggle | toggle mpd playback | media |
XF86AudioStop | shell | mpc stop | stop playback | media | |
XF86AudioPlay | meta | shell | mpc stop | stop playback | media |
p | modkey, meta | shell | mpc stop | stop playback | media |
Screen
Key | Modifiers | Lambda? | Action | What it does | Group |
---|---|---|---|---|---|
t | modkey, meta | yes | awful.screen.focus_relative(1) | focus next screen | screen |
s | modkey, meta | yes | awful.screen.focus_relative(-1) | focus previous screen | screen |
XF86MonBrightnessDown | shell | xbacklight -dec 1 | decrease screen brightness | screen | |
Next | modkey, meta | shell | xbacklight -dec 1 | decrease screen brightness | screen |
XF86MonBrightnessUp | shell | xbacklight -inc 1 | increase screen brightness | screen | |
Prev | modkey, meta | shell | xbacklight -inc 1 | increase screen brightness | screen |
F3 | modkey | spawn | arandr | randr graphical frontend | screen |
o | modkey | yes | awful.screen.focus_relative(1) | focus next screen | screen |
Tags
Key | Modifiers | Lambda? | Action | What it does | Group |
---|---|---|---|---|---|
Escape | modkey | no | awful.tag.history.restore | go back | tag |
t | modkey, control | no | awful.tag.viewprev | view prev | tag |
s | modkey, control | no | awful.tag.viewnext | view next | tag |
Another set of shortcuts is linked to the number row on the keyboard that allow
the manipulation of the default tags that range from 1
to 10
(the latter is
displayed as 0
). Here is what the possible actions are:
Key | Modifiers | Action | What it does | Group |
---|---|---|---|---|
Number | modkey | view_tag_n( | view tag # | tag |
Number | modkey, control | toggle_tag_n( | toggle tag # | tag |
Number | modkey, shift | move_focused_to_tag_n( | move focused client to tag # | tag |
Number | modkey, control, shift | toggle_focused_client_to_tag_n( | Toggle focused client on tag # | tag |
Misc
In this category you will find other keybindings that do not fit in other categories. For now, the only keybinding that is in this category is for toggling the touchpad’s tapping ability. This is linked to a special script I wrote here.
Key | Modifiers | Lambda? | Action | What it does | Group |
---|---|---|---|---|---|
XF86TouchpadToggle | shell | tttapping | toggle touchpad tapping | misc |
Rules
With awful.rules
, users are able to describe some rules for window clients
when the latter spawn, such as their placement, their properties or even execute
a script. A rule can be applied through the manage
signal, and they are all
stored in awful.rules.rules
, the global rules table, as follows:
awful.rules.rules = {
-- Rules here
}
For more documentation on rules and their syntax, you can read the official documentation.
Universal rules
The first rule is a universal rule which will match all clients, as you can see with its syntax below:
{ rule = {},
properties = {
-- List of properties
}
}
Here is the list of properties with their value to apply to all clients, and a short explanation as to what they do.
Property | Value | What it does |
---|---|---|
border_width | beautiful.border_width | Set the width of the window’s border |
border_color | beautiful.border_normal | Set the color of the window’s border |
focus | awful.client.focus.filter | Set focus on the new window, except filtered out windows |
raise | true | Set it as raised window |
keys | clientkeys | Set the client’s shortcuts set in Shortcuts/Clients |
buttons | clientbuttons | Set the client’s mouse shortcuts from Mouse bindings |
screen | awful.screen.preferred | Spawn the client on the main screen |
placement | awful.placement.no_overlap+awful.placement.no_offscreen | Avoid the client to appear off the screen and overlaping another client |
round_corners | true | Enable rounded corners for client |
border_width = beautiful.border_width, border_color = beautiful.border_normal, focus = awful.client.focus.filter, raise = true, keys = clientkeys, buttons = clientbuttons, screen = awful.screen.preferred, placement = awful.placement.no_overlap+awful.placement.no_offscreen, round_corners = true
This is what my universal rules look like:
{ rule = {},
properties = {
<<rules-universal-properties()>>
}
}
Floating clients
Some clients will be declared by default as floating windows. For this, we will declare a rule that will match any of the provided conditions:
Property | Matches | Comment |
---|---|---|
instance | pinentry | Matches any Polkit |
class | Arandr | Visual frontend for Randr |
class | Sxiv | Simple X Image Viewer |
class | Tor Browser | Needs a fixed window size to avoid fingerprinting |
name | Event Tester | xev |
role | pop-up | Any pop-up window, such as Chromium’s detached Developer Tools |
instance = { "pinentry" }, class = { "Arandr" }, class = { "Sxiv" }, class = { "Tor Browser" }, name = { "Event Tester" }, role = { "pop-up" }
If any of these conditions is matched, then the client will be set as floating, as you can see below:
{ rule_any = {
<<rules-floating-conditions()>>
}, properties = { floating = true }}
Titlebars
Any normal or dialog client will get a titlebar. This is enabled like so:
{ rule_any = {type = { "normal", "dialog" }
}, properties = { titlebars_enabled = true }
}
Default tag for clients
With the use of some rules, it is possible to define which client are assigned to which tag by default.
Client Property | Value | Tag |
---|---|---|
class | Emacs | 2 |
class | firefox | 3 |
class | Nemo | 4 |
class | Gimp* | 5 |
class | Signal | 8 |
class | Steam | 9 |
class | Mattermost | 0 |
class | discord | 0 |
class | lightcord | 0 |
{rule = {class = "Emacs"}, properties = {screen = 1, tag = "2"} }, {rule = {class = "firefox"}, properties = {screen = 1, tag = "3"} }, {rule = {class = "Nemo"}, properties = {screen = 1, tag = "4"} }, {rule = {class = "Gimp*"}, properties = {screen = 1, tag = "5"} }, {rule = {class = "Signal"}, properties = {screen = 1, tag = "8"} }, {rule = {class = "Steam"}, properties = {screen = 1, tag = "9"} }, {rule = {class = "Mattermost"}, properties = {screen = 1, tag = "0"} }, {rule = {class = "discord"}, properties = {screen = 1, tag = "0"} }, {rule = {class = "lightcord"}, properties = {screen = 1, tag = "0"} }
This is what these rules look like:
<<rules-default-tags-generate()>>
Signals
Signals are a way for Awesome to handle events, such as client creation or deletion.
Client creation
When a new client is created, the manage
signal is emited. When so, the
following snippet ensures this new client is not off the screen, unless its
position was deliberately set by a program or by the user. It will also spawn
the new client where the mouse currently is.
client.connect_signal("manage", function (c)
awful.client.movetoscreen(c, mouse.screen)
if awesome.startup
and not c.size_hints.user_position
and not c.size_hints.program_position then
awful.placement.no_offscreen(c)
end
end)
Titlebar creation
It is possible for Awesome to send request signals, such as the request to
create titlebar (generally for new clients). The following snippet handles this
titlebar creation if titlebar creation was set to true
in the rules. For a
detailed explanation of the code, see below.
client.connect_signal("request::titlebars", function(c)
local buttons = gears.table.join(
<<signal-titlebar-button1>>,
<<signal-titlebar-button3>>
)
<<signal-titlebar-create>>
end)
The function has two main parts: the creation of the titlebar buttons (mouse
handling on the titlebar), and the creation of the titlebar itself. The creation
of the button is done by creating a local variable buttons
which will be a
table created by the library gears
, in which will be buttons created by the
user.
local buttons = gears.table.join(
-- Buttons declared here
)
You can see a left click will enable the user to raise the window, but also it will enable the user to move the window (if it is floating of course).
awful.button({ }, 1, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.move(c)
end)
A right click on the titlebar will also raise the window, but will instead allow the user to resize the client.
awful.button({ }, 3, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.resize(c)
end)
Next comes the actual creation of the titlebar for the client c
. For that, we
call awful.titlebar()
, tell it where the titlebar should be relative to the
client and what its setup should be. The full call should look like so:
awful.titlebar(c, {position="left", size = 22}) : setup {
<<signal-titlebar-setup>>
}
In the setup, I need to repeat to Awesome the titlebar should be on the left of the client, and I also tell it the layout alignment of the titlebar will be vertical, because I like vertial titlebars. I also first send it three tables:
- The top or left elements of the titlebar (here the top)
- The middle elements of the titlebar
- The bottom or right elements of the titlebar (here the bottom)
You can notice in the setup’s code below that I haven’t included anything in the middle elements, the only elements I am interested in are the top and bottom elements. In the top elements, I have (top to bottom):
- A close button
- A maximize button
- A minimize button
- And an indication to Awesome these elements should be vertically aligned
To make Awesome happy, I also must indicate that the middle elements are vertically aligned, and then I can declare my bottom elements:
- A button for toggling client floating
- And again the indication to Awesome these elements should be vertically aligned
{ -- Top
awful.titlebar.widget.closebutton(c),
awful.titlebar.widget.minimizebutton(c),
awful.titlebar.widget.maximizedbutton(c),
layout = wibox.layout.fixed.vertical()
},
{
layout = wibox.layout.fixed.vertical()
}, -- Middle
{ -- Bottom
awful.titlebar.widget.floatingbutton(c),
layout = wibox.layout.fixed.vertical()
},
layout = wibox.layout.align.vertical,
position = "left"
Changes of focus
The default Awesome configuration enables the following snippet of code that makes windows hovered by the user’s mouse focused. Just for completeness’ sake, I included it in this document, but be aware this won’t be tangled into my configuration file and focus will not follow my mouse.
client.connect_signal("mouse::enter", function(c)
c:emit_signal("request::activate", "mouse_enter", {raise = false})
end)
It is also possible to change the color of the borders based on client focus. While my clients don’t have any border, they do have a titlebar which color changes based on the client’s focus. This is handled by the following code snippet:
client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end)
client.connect_signal("unfocus", function(c) c.border_color = beautiful.border_normal end)
Autostart
By simply adding a line requesting to spawn a command, it is possible to create
some autolaunch. All of my autolaunched apps are launch through a custom script
which you can find here. The command gets called with
awful.spawn.with_shell()
, as you can see below.
awful.spawn.with_shell("autostart")