623 lines
19 KiB
Org Mode
623 lines
19 KiB
Org Mode
#+title: Picom (Compton) Configuration
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#+setupfile: headers
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#+OPTIONS: unique-id:t
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#+HTML_HEAD_EXTRA: <meta name="description" content="Phundrak’s Picom Configuration" />
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#+HTML_HEAD_EXTRA: <meta property="og:title" content="Phundrak’s Picom Configuration" />
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#+HTML_HEAD_EXTRA: <meta property="og:description" content="Description of the Picom configuration of Phundrak" />
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#+PROPERTY: header-args:conf :exports code :mkdirp yes :tangle ~/.config/picom/picom.conf
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* Introduction
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:PROPERTIES:
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:CUSTOM_ID: Introduction-a5320326
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:END:
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Picom is the successor to Compton, a standalone compositor for Xorg. It provides
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compositing for WM that do not provide any, such as i3. I am currently using
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[[https://github.com/ibhagwan/picom][ibhagwan’s fork of compton]] which provides the ~dual-kawase~ blur from [[https://github.com/tryone144/compton][tryone’s
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compton]] and rounded corners from [[https://github.com/sdhand/picom][sdhand’s compton]].
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* Shadows
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:PROPERTIES:
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:CUSTOM_ID: Shadows-f4ffbb27
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:END:
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The following enables client-side shadows on windows. Note desktop windows
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(windows with ~_NET_WM_WINDOW_TYPE_DESKTOP~) never get shadow, unless explicitly
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requested using the wintypes option.
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#+BEGIN_SRC conf
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shadow = true;
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#+END_SRC
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The blur radius radius for shadows is measured in pixels, and it defaults to
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12px.
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#+BEGIN_SRC conf
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shadow-radius = 17;
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#+END_SRC
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Picom can also apply some level of opacity on shadows.
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| Default value | ~0.75~ |
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| Min value | ~0.0~ |
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| Max value | ~1.0~ |
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#+BEGIN_SRC conf
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shadow-opacity = 1
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#+END_SRC
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The left and top offsets for shadows are expressed in pixels.
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| Default value | ~-15~ |
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#+BEGIN_SRC conf
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shadow-offset-x = -13;
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shadow-offset-y = -13;
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#+END_SRC
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It is possible to set the color of the shadow with the string contained in
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~shadow-color~ with a hexadecimal value. I haven’t included these values in my
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config, but this value will override any value in ~shadow-red~, ~shadow-green~,
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or ~shadow-blue~.
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#+BEGIN_SRC conf
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shadow-color = "#171A20"
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#+END_SRC
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It is possible to specify a list of conditions of windows that should have no
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shadow.
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| Default value | ~[]~ |
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#+BEGIN_SRC conf
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shadow-exclude = [
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"name = 'Notification'",
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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#+END_SRC
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It is also possible to specify an X geometry that describes the region in which
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shadows should not be painted in, such as a dock window region. For example,
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#+BEGIN_SRC conf :tangle no
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# shadow-exclude-reg = "x10+0+0"
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#+END_SRC
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would make the 10 pixels at the bottom of the screen not have any shadow painted
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on.
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| Default value | ~""~ |
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#+BEGIN_SRC conf :tangle no
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shadow-exclude-reg = ""
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#+END_SRC
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Finally, it is also possible to crop the shadow of a window fully on a
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particular Xinerama screen to the screen.
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- Default value :: ~false~
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#+BEGIN_SRC conf
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xinerama-shadow-crop = false
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#+END_SRC
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** Deprecated options
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:PROPERTIES:
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:HEADER-ARGS:conf: :tangle no
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:CUSTOM_ID: Shadows-Deprecated_options-da215d5a
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:END:
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Options in this subheader *will not* be exported to my configuration file.
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Thanks to this value, Picom can avoid drawing shadows on dock or panel windows.
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This option is deprecated, and users should use the ~wintypes~ option in their
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config file instead.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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no-dock-shadow = false;
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#+END_SRC
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This option allows Picom not to draw on drag-and-drop windows. This option is
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deprecated, and users should use the ~wintypes~ option in their config file
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instead.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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no-dnd-shadow = false;
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#+END_SRC
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~shadow-ignore-shaped~ is also deprecated. It used to indicate Picom not to
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paint shadows on shaped windows. Note shaped windows here means windows setting
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their shape through X Shape extension. Those using ARGB background are beyond
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Picom’s control. Since it is deprecated, you could instead use
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#+BEGIN_SRC conf :tangle no
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shadow-exclude = 'bounding_shaped'
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#+END_SRC
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or
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#+BEGIN_SRC conf :tangle no
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shadow-exclude = 'bounding_shaped && !rounded_corners'
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#+END_SRC
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| Default value | ~""~ |
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#+BEGIN_SRC conf :tangle no
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shadow-ignore-shaped = ""
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#+END_SRC
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* Rounded corners
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:PROPERTIES:
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:CUSTOM_ID: Rounded_corners-33bfcd20
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:END:
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Here we can see the declaration of the corners’ radius:
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#+BEGIN_SRC conf
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corner-radius = 10;
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#+END_SRC
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It is also possible to exclude some windows from getting their corners rounded.
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I personally excluded any window generated by AwesomeWM.
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#+BEGIN_SRC conf
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rounded-corners-exclude = [
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"_NET_WM_WINDOW_TYPE@[0]:a = '_NET_WM_WINDOW_TYPE_DOCK'"
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];
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#+END_SRC
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* Fading
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:PROPERTIES:
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:CUSTOM_ID: Fading-419d8047
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:END:
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Picom has the ability to create some fading effects on windows when opening or
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closing or when the opacity changes. The following parameter toggles this
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feature on or off. However, its behavior can be changed with
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~no-fading-openclose~.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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fading = true
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#+END_SRC
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These values controls the opacity change between steps while fading in and out.
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| Default value | ~0.028~ (fade-in), ~0.03~ (fade-out) |
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| Min value | ~0.01~ |
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| Max value | ~1.0~ |
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#+BEGIN_SRC conf
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fade-in-step = 0.09;
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fade-out-step = 0.08;
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#+END_SRC
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This value represents the time between steps in fade steps, in milliseconds.
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| Default value | ~10~ |
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| Min value | ~1~ |
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#+BEGIN_SRC conf
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fade-delta = 20;
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#+END_SRC
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It is possible to exclude some windows that should not be faded with a specified
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list of conditions.
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| Default value | ~[]~ |
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#+BEGIN_SRC conf
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fade-exclude = [ "class_g = 'mpv'" ];
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#+END_SRC
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This option allows Picom not to create any fade on windows opening or closing.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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no-fading-openclose = true;
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#+END_SRC
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Finally, this option is a workaround for Openbox, Fluxbox and others by not
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fading destroyed ARGB windows with WM frame.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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no-fading-destroyed-argb = false
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#+END_SRC
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* Transparency and opacity
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:PROPERTIES:
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:CUSTOM_ID: Transparency_and_opacity-6c6b36d2
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:END:
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Picom is also able to create some opacity or transparency for windows, depending
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on their state or on some user-defined rules. For instance, the following value
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describes the opacity of inactive windows.
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| Default value | ~1.0~ |
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| Min value | ~0.1~ |
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| Max value | ~1.0~ |
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#+BEGIN_SRC conf
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inactive-opacity = 0.8;
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#+END_SRC
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On the other hand, it is possible to declare a default opacity for active
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windows.
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| Default value | ~1.0~ |
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| Min value | ~0.1~ |
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| Max value | ~1.0~ |
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#+BEGIN_SRC conf
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active-opacity = 1;
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#+END_SRC
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This however describes the opacity of window titlebars and borders.
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| Default value | ~1.0~ |
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| Min value | ~0.1~ |
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| Max value | ~1.0~ |
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#+BEGIN_SRC conf
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frame-opacity = 1.0;
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#+END_SRC
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~menu-opacity~ describes the opacity for dropdown menus and popup menus.
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| Default value | ~1.0~ |
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| Min value | ~0.1~ |
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| Max value | ~1.0~ |
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#+BEGIN_SRC conf
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# menu-opacity = 0.9;
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#+END_SRC
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~inactive-opacity-override~ allows the user to let inactive opacity set by ~-i~
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override the ~_NET_WM_OPACITY_ values of windows.
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| Default value | ~true~ |
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#+BEGIN_SRC conf
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inactive-opacity-override = true;
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#+END_SRC
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While it is possible to alter opacity on inactive windows, it is also possible
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to dim them.
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| Default value | ~1.0~ |
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| Min value | ~0.1~ |
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| Max value | ~1.0~ |
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#+BEGIN_SRC conf
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# inactive-dim = 1.0
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#+END_SRC
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It is also possible to use a fixed inactive dim value, instead of adjusting
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according to window opacity.
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| Default value | ~1.0~ |
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| Min value | ~0.1~ |
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| Max value | ~1.0~ |
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#+BEGIN_SRC conf
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# inactive-dim-fixed = 1.0
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#+END_SRC
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It is also possible to specify a list of conditions of windows that should
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always be considered focused.
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| Default value | ~[]~ |
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#+BEGIN_SRC conf
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focus-exclude = [
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"class_g = 'mpv'",
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"class_g = 'qemu'",
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"class_g = 'Qemu-system-x86_64'"
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];
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#+END_SRC
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The user can also specify a list of opacity rules, in the format
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~PERCENT:PATTERN~, like ~50:name *= "Firefox"~ . ~picom-trans~ is recommended
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over this. Note we don't make any guarantee about possible conflicts with other
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programs that set ~_NET_WM_WINDOW_OPACITY~ on frame or client windows.
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| Default value | ~[]~ |
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#+BEGIN_SRC conf
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opacity-rule = [];
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#+END_SRC
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* Background blurring
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:PROPERTIES:
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:CUSTOM_ID: Background_blurring-55835066
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:END:
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The following are the parameters for background blurring, see the \*BLUR\*
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section for more information.
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#+BEGIN_SRC conf
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blur: {
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method = "dual_kawase";
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strength = 7;
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background = false;
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background-frame = false;
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background-fixed = false;
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}
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#+END_SRC
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This value enables or disables the blur for the background of semi-transparent
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or ARGB windows. It has bad performances though, with driver-dependent behavior.
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The name of the switch may change without prior notifications.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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blur-background = true;
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#+END_SRC
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Blur background of windows when the window frame is not opaque. If true, this
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implies the value ~true~ for ~blur-background~.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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blur-background-frame = true;
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#+END_SRC
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The following determines whether to use fixed blur strength rather than
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adjusting according to window opacity.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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blur-background-fixed = false;
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#+END_SRC
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Specify the blur convolution kernel, with the format
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~"5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"~.
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| Default value | ~""~ |
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#+BEGIN_SRC conf
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# blur-kern = "3x3box";
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#+END_SRC
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It is possible to write exclude conditions for background blur.
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| Default value | ~[]~ |
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#+BEGIN_SRC conf
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blur-background-exclude = [
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"window_type = 'desktop'",
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"class_g = 'Polybar'",
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"class_g = 'discord-overlay'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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#+END_SRC
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* General settings
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:PROPERTIES:
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:CUSTOM_ID: General_settings-41398de7
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:END:
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Daemonize process. Fork to background after initialization. Causes issues with
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certain (badly-written) drivers.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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daemon = true;
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#+END_SRC
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Picom has three backends it can use: ~xrender~, ~glx~, and ~xr_glx_hybrid~. GLX
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backend is typically much faster but depends on a sane driver.
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| Default value | ~xrender~ |
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#+BEGIN_SRC conf
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backend = "glx";
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#+END_SRC
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This enables or disables VSync.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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vsync = true;
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#+END_SRC
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Enable remote control via D-Bus. See the *D-BUS API* section below for more
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details.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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dbus = false;
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#+END_SRC
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Try to detect WM windows (a non-override-redirect window with no child that has
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~WM_STATE~) and markz them as active.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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mark-wmwin-focused = true;
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#+END_SRC
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Mark override-redirect windows that doesn't have a child window with ~WM_STATE~
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focused.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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mark-ovredir-focused = true;
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#+END_SRC
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Try to detect windows with rounded corners and don't consider them shaped
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windows. The accuracy is not very high, unfortunately.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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detect-rounded-corners = true;
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#+END_SRC
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Detect ~_NET_WM_OPACITY~ on client windows, useful for window managers not
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passing ~_NET_WM_OPACITY~ of client windows to frame windows.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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detect-client-opacity = true;
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#+END_SRC
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Limit picom to repaint at most once every 1 / ~refresh_rate~ second to boost
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performance. This should not be used with
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#+BEGIN_SRC text :tangle no
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vsync drm/opengl/opengl-oml
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#+END_SRC
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as they essentially does sw-opti's job already, unless you wish to specify a
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lower refresh rate than the actual value.
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| Default value | ~""~ |
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#+BEGIN_SRC conf
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# sw-opti =;
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#+END_SRC
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|
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Use EWMH ~_NET_ACTIVE_WINDOW~ to determine currently focused window, rather than
|
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listening to ~FocusIn~/~FocusOut~ event. Might have more accuracy, provided that
|
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the WM supports it.
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
# use-ewmh-active-win = false;
|
||
#+END_SRC
|
||
|
||
Unredirect all windows if a full-screen opaque window is detected, to maximize
|
||
performance for full-screen windows. Known to cause flickering when
|
||
redirecting/unredirecting windows. paint-on-overlay may make the flickering less
|
||
obvious.
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
unredir-if-possible = false;
|
||
#+END_SRC
|
||
|
||
Delay before unredirecting the window, in milliseconds.
|
||
| Default value | ~0~ |
|
||
#+BEGIN_SRC conf
|
||
unredir-if-possible-delay = 0;
|
||
#+END_SRC
|
||
|
||
Conditions of windows that shouldn't be considered full-screen for unredirecting
|
||
screen.
|
||
| Default value | ~[]~ |
|
||
#+BEGIN_SRC conf
|
||
unredir-if-possible-exclude = [];
|
||
#+END_SRC
|
||
|
||
Use ~WM_TRANSIENT_FOR~ to group windows, and consider windows in the same group
|
||
focused at the same time.
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
detect-transient = true;
|
||
#+END_SRC
|
||
|
||
Use ~WM_CLIENT_LEADER~ to group windows, and consider windows in the same group
|
||
focused at the same time. ~WM_TRANSIENT_FOR~ has higher priority if
|
||
detect-transient is enabled, too.
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
detect-client-leader = true;
|
||
#+END_SRC
|
||
|
||
Resize damaged region by a specific number of pixels. A positive value enlarges
|
||
it while a negative one shrinks it. If the value is positive, those additional
|
||
pixels will not be actually painted to screen, only used in blur calculation,
|
||
and such. (Due to technical limitations, with use-damage, those pixels will
|
||
still be incorrectly painted to screen.) Primarily used to fix the line
|
||
corruption issues of blur, in which case you should use the blur radius value
|
||
here (e.g. with a 3x3 kernel, you should use ~--resize-damage 1~, with a 5x5 one
|
||
you use ~--resize-damage 2~, and so on). May or may not work with
|
||
~--glx-no-stencil~. Shrinking doesn't function correctly.
|
||
| Default value | ~1~ |
|
||
#+BEGIN_SRC conf
|
||
resize-damage = 1;
|
||
#+END_SRC
|
||
|
||
Specify a list of conditions of windows that should be painted with inverted
|
||
color. Resource-hogging, and is not well tested.
|
||
| Default value | ~[]~ |
|
||
#+BEGIN_SRC conf
|
||
invert-color-include = [];
|
||
#+END_SRC
|
||
|
||
Disable the use of damage information. This cause the whole screen to be redrawn
|
||
everytime, instead of the part of the screen has actually changed. Potentially
|
||
degrades the performance, but might fix some artifacts. The opposing option is
|
||
use-damage
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
use-damage = false;
|
||
#+END_SRC
|
||
|
||
Use X Sync fence to sync clients' draw calls, to make sure all draw calls are
|
||
finished before picom starts drawing. Needed on nvidia-drivers with GLX backend
|
||
for some users.
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
xrender-sync-fence = false;
|
||
#+END_SRC
|
||
|
||
Force all windows to be painted with blending. Useful if you have a
|
||
glx-fshader-win that could turn opaque pixels transparent.
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
force-win-blend = false;
|
||
#+END_SRC
|
||
|
||
Do not use EWMH to detect fullscreen windows. Reverts to checking if a window is
|
||
fullscreen based only on its size and coordinates.
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
no-ewmh-fullscreen = false;
|
||
#+END_SRC
|
||
|
||
Dimming bright windows so their brightness doesn't exceed this set value.
|
||
Brightness of a window is estimated by averaging all pixels in the window, so
|
||
this could comes with a performance hit. Setting this to 1.0 disables this
|
||
behaviour. Requires ~--use-damage~ to be disabled.
|
||
| Default value | ~1.0~ |
|
||
#+BEGIN_SRC conf
|
||
max-brightness = 1.0;
|
||
#+END_SRC
|
||
|
||
Make transparent windows clip other windows like non-transparent windows do,
|
||
instead of blending on top of them.
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
transparent-clipping = false;
|
||
#+END_SRC
|
||
|
||
Set the log level. Possible values are:
|
||
- ~trace~
|
||
- ~debug~
|
||
- ~info~
|
||
- ~warn~
|
||
- ~error~
|
||
in increasing level of importance. Case doesn't matter. If using the "TRACE" log
|
||
level, it's better to log into a file using ~--log-file~, since it can generate
|
||
a huge stream of logs.
|
||
| Default value | ~"debug"~ |
|
||
#+BEGIN_SRC conf
|
||
log-level = "warn";
|
||
#+END_SRC
|
||
|
||
Set the log file. If ~--log-file~ is never specified, logs will be written to
|
||
stderr. Otherwise, logs will to written to the given file, though some of the
|
||
early logs might still be written to the stderr. When setting this option from
|
||
the config file, it is recommended to use an absolute path.
|
||
| Default value | ~''~ |
|
||
#+BEGIN_SRC conf
|
||
# log-file = '/path/to/your/log/file';
|
||
#+END_SRC
|
||
|
||
Show all X errors (for debugging)
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
# show-all-xerrors = false;
|
||
#+END_SRC
|
||
|
||
Write process ID to a file.
|
||
| Default value | ~''~ |
|
||
#+BEGIN_SRC conf
|
||
# write-pid-path = '/path/to/your/log/file';
|
||
#+END_SRC
|
||
|
||
Window type settings. ~WINDOW_TYPE~ is one of the 15 window types defined in
|
||
EWMH standard:
|
||
- ~"unknown"~
|
||
- ~"desktop"~
|
||
- ~"dock"~
|
||
- ~"toolbar"~
|
||
- ~"menu"~
|
||
- ~"utility"~
|
||
- ~"splash"~
|
||
- ~"dialog"~
|
||
- ~"normal"~
|
||
- ~"dropdown_menu"~
|
||
- ~"popup_menu"~
|
||
- ~"tooltip"~
|
||
- ~"notification"~
|
||
- ~"combo"~
|
||
- ~"dnd"~
|
||
Following per window-type options are available:
|
||
- fade, shadow :: Controls window-type-specific shadow and fade settings.
|
||
- opacity :: Controls default opacity of the window type.
|
||
- focus :: Controls whether the window of this type is to be always considered
|
||
focused. (By default, all window types except "normal" and "dialog" has this
|
||
on.)
|
||
- full-shadow :: Controls whether shadow is drawn under the parts of the window
|
||
that you normally won't be able to see. Useful when the window has parts of it
|
||
transparent, and you want shadows in those areas.
|
||
- redir-ignore :: Controls whether this type of windows should cause screen to
|
||
become redirected again after been unredirected. If you have
|
||
unredir-if-possible set, and doesn't want certain window to cause unnecessary
|
||
screen redirection, you can set this to `true`.
|
||
#+BEGIN_SRC conf
|
||
wintypes:
|
||
{
|
||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
||
dock = { shadow = false; }
|
||
dnd = { shadow = false; }
|
||
popup_menu = { opacity = 0.8; }
|
||
dropdown_menu = { opacity = 0.8; }
|
||
};
|
||
#+END_SRC
|
||
|
||
** GLX backend-specific options
|
||
:PROPERTIES:
|
||
:CUSTOM_ID: General_settings-GLX_backend-specific_options-43892981
|
||
:END:
|
||
Avoid using stencil buffer, useful if you don't have a stencil buffer. Might
|
||
cause incorrect opacity when rendering transparent content (but never
|
||
practically happened) and may not work with blur-background. Tests show a 15%
|
||
performance boost. Recommended.
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
glx-no-stencil = true;
|
||
#+END_SRC
|
||
|
||
Avoid rebinding pixmap on window damage. Probably could improve performance on
|
||
rapid window content changes, but is known to break things on some drivers
|
||
(LLVMpipe, xf86-video-intel, etc.). Recommended if it works.
|
||
| Default value | ~false~ |
|
||
#+BEGIN_SRC conf
|
||
glx-no-rebind-pixmap = false;
|
||
#+END_SRC
|
||
|
||
Use specified GLSL fragment shader for rendering window contents. See
|
||
~compton-default-fshader-win.glsl~ and
|
||
~compton-fake-transparency-fshader-win.glsl~ in the source tree for examples.
|
||
| Default value | ~''~ |
|
||
#+BEGIN_SRC conf :tangle no
|
||
glx-fshader-win = '';
|
||
#+END_SRC
|