67 KiB
Phundrak’s Blog
- [EN] Open-Sourcing ALYS
- Conlanging
- Development
- Emacs
- f.el v0.21.0 released!
- Emacs 29 is nigh! What can we expect?
- Major features
- Eglot is now part of Emacs core
- Tree-Sitter is also part of Emacs core
- Install packages from source with
package.el
- Org mode 9.6
- use-package in Emacs core
- Pure GTK Emacs is here for Wayland!
- Compile EmacsLisp files ahead of time
- Native access to SQLite databases
- HaikuOS support
- New major mode for C#
- Minor features
- It’s easier to use Emacs in scripts!
- TRAMP natively supports Docker, Podman, and Kubernetes
- Custom user directory
- Support for Webp images
- C++ mode now supports the C++20 standard
- Better handling of
.pdmp
files - Better mouse and touchpad support
- Unicode 15.0 and emojis
- True background transparency
- WebKit inspector in Emacs’ WebKit widget browser
- Some news for Windows
- What’s next?
- Major features
- [EN] Automatic Meaningful Custom IDs for Org Headings
- Linux
[EN] Open-Sourcing ALYS ALYS
Too Long, Didn’t Read
VoxWave no longer exists as a company, ALYS lives on as an open-source project under the GPL-3.0 and the BY-CC-4.0 license. You can find it at the following address:
https://labs.phundrak.com/phundrak/ALYS
EDIT: The main repository moved to https://labs.phundrak.com/ALYS/ALYS and vocal libraries are now separated in different repositories linked from the main one.
What happened?
You might have noticed it, but VoxWave became quite silent over the last months. This is because we at the head of VoxWave chose to close the company, a decision which came in effect in early September 2021. There’s not much else to say.
However, the good news is the rest still goes on! ALYS as a project is still alive and well! As her creator, I decided to step in and continue its technical support. Since the company no longer exists, and as a free and open-source software supporter, I also decided to open-source ALYS as much as possible. As a result:
ALYS for Alter/Ego is now free software as in free beer.
ALYS for UTAU, including its previously unreleased UTAU prototype, is now free as in free beer and in freedom.
You can find the installer of ALYS for Alter/Ego on the repository
linked above as well as a free licence file. Regarding its UTAU
version, its prototype is already configured with oto.ini
files, but
the source file for its Alter/Ego version are stripped of any
configuration.
What’s New?
Therefore, ALYS is now available under three different licences:
- The character is now under the free CC-BY-NC-4.0 licence
- The UTAU vocal libraries are now under the GPL-3.0license (short readable version)
- The Alter/Ego is still under a proprietary licence under my name, but it is now available free of charge
Basically, this means you can do whatever you wish with the character as long as it is non-commercial, and you credit Saphirya, ALYS’ designer. The UTAU vocal libraries can be used, modified, and redistributed as much as you wish as long as it stays under the GPL-3.0 licence. And you are free to use the Alter/Ego vocal libraries as much as you wish, but you cannot redistribute or modify them.
I also decided to release ALYS’ very first, secret, unreleased, unheard French vocal library. It was scrapped no long after recording it due to quality issues and was replaced by its French UTAU prototype people could hear through ALYS’ first songs. It is released more as a way of preserving the fact it existed rather preserving a usable vocal library. (I don’t even remember what it sounds like.)
If you have any question, you are free to email me at lucien@phundrak.com or open an issue on the repository mentioned above.
Conlanging @conlang
TODO Writing my conlanging docs with Emacs emacs conlanging
Development @dev
[FR] Mettre à niveau mes sites org-mode dev emacs
Le Problème
Cela fait quelques temps que je réfléchis à une nouvelle manière de gérer deux de mes sites web, conlang.phundrak.com et config.phundrak.com.
Les deux sites sont actuellement générés via un export depuis org-mode (un des nombreux modes d’Emacs) directement vers du HTML. Sauf que l’organisation du fichier HTML de sortie de me plaît pas, et depuis plus de deux ans j’utilise un script rédigé en Dart et compilé vers Javascript pour réorganiser les fichiers. En soit ce ne serait pas trop grave si mes pages web n’étaient pas forcément lourdes. Mais elles le sont! La plus lourde page de mon site de linguistique fait 232Ko (la page francophone sur le Proto-Ñyqy) et celle de mon site de configuration fait 5,5Mo (configuration Emacs) ! Je parle bien de fichiers HTML ! Il faut vraiment que ça change!
Nouveau Framework pour le front-end
À la base je m’étais lancé pour écrire un exporteur personnalisé pour exporter mes fichiers org-mode vers des fichiers JSX qui seraient utilisés par un projet React, ou même Next.js. Mais j’ai récemment découvert quelque chose qui pourrait être bien plus pratique pour moi : Vue et tout particulièrement Nuxt !
En effet, Nuxt lit le MDC, ou Markdown Components. De fait, il est possible avec MDC et Nuxt d’insérer dans du Markdown des composants Vue soit en blocs soit en inline. Et pour moi, ça change tout ! Je peux maintenant écrire un exporteur minimal qui se chargera simplement d’exporter quelques éléments personnalisés vers des composants Vue, voire même de simples macros org-mode pour exporter les composants inline.
Et bien sûr, pour pallier au problème de fichiers HTML trop lourds, il me faudra séparer mes fichiers actuels en plusieurs fichiers, mais cela devrait être plus simple à gérer une fois la transition vers le nouveau framework effectuée.
Et pour le backend ?
Mais ce n’est pas tout : un élément que j’aimerais ajouter à mon site de linguistique serait un dictionnaire entre mes langues construites et d’autres langues, qu’elles soient construites ou non. Ce dictionnaire doit pouvoir être interactif, avec par exemple une recherche, une page par mot, etc.
Je ne ferai certainement pas télécharger à mes utilisateurs l’entièreté du dictionnaire à chaque recherche d’un mot dans le dictionnaire, il ne peut donc pas être hébergé avec mon frontend, et j’aurai besoin d’un backend avec une API REST pour gérer les requêtes des visiteurs du site web. Maintenant la question est, quel type de back-end ?
Tout d’abord, je vais complexifier un peu le problème : je suis un grand amateur de org-mode. Je pourrais gérer ça via une base de données classique, ajoutant chaque entrée manuellement, mais je vais plutôt essayer de gérer tout ça via org-mode. Les fichiers texte sont plus simples à versionner que des bases de données en un seul fichier binaire. Du coup, il va falloir que je m’écrive un nouvel exporter, mais lequel ?
Je pourrais rédiger un exporteur pour mon fichier dictionnaire.org
qui
l’exporterait vers un fichier Json qui serait lu ensuite par mon
backend qui extraierait et enverrai à mes utilisateurs les
informations nécessaires. L’avantage serait de n’avoir quasiment pas
besoin de manipuler le Json et d’en envoyer tel quel. Mais l’ouverture
et fermeture constante du fichier n’est pas forcément la meilleure des
idées, quoi que cela pourrait permettre de remplacer le fichier
pendant que le backend tourne. Mais je suis sûr qu’on peut mieux
faire.
Ma solution suivante était d’utiliser EmacSQL, un paquet Emacs lui permettant d’interagir avec des bases de données SQLite, PostgreSQL et MySQL. Au moins ce serait une véritable base de données, avec seulement un blob binaire à mettre à jour, et ce serait potentiellement plus performant étant donné qu’il n’y aura qu’à ouvrir une fois une connexion avec elle. Mais le problème est maintenant sa mise à jour. Mince…
Vient enfin ma troisième solution qui, je pense, sera celle que je vais adopter : utiliser une base de donnée type Firebase. L’idée d’un verrouillage fournisseur ne me plaît pas franchement, donc j’ai décidé d’utiliser une alternative open source et hébergeable : Appwrite! Je peux écrire sur une de ses bases de données pendant que mes utilisateurs peuvent la lire, donc la mise à jour n’est pas un problème, et je n’ai rien à mettre en ligne, seulement une série de requêtes à faire. Cependant, un problème reste : comment communiquer avec Appwrite?
La quête pour un SDK Appwrite pour Emacs
Hélas, j’ai beau chercher, il n’existe aucun paquet pour Emacs permettant une communication avec Appwrite. Mais ce n’est pas franchement surprenant : Appwrite n’est pas encore extrêmement répandu, et même Firebase ne dispose pas de paquet pour Emacs.
Bien heureusement, Appwrite dispose d’une API REST assez bien
documentée, et Emacs est capable de gérer des requêtes nativement via
sa bibliothèque url
, c’est donc naturellement que j’ai commencé à
travailler sur appwrite.el
, un SDK Appwrite pour du Emacs Lisp.
J’aurais pu utiliser request.el
, un paquet assez populaire pour Emacs
afin de gérer les requêtes HTTP, mais je ne suis pas grand fan de son
workflow et je préfère limiter au maximum le nombre de dépendances
dans mes paquets. Ce que ce paquet fait actuellement est une
transformation des paramètres nommés que mes fonctions acceptent en un
payload Json. Par exemple, ma fonction appwrite-stogare-list-buckets
accepte les mot-clefs search
, limit
, offset
, cursor
, cursor-direction
et order-type
. Ces arguments sont transformés en du Json via la
bibliothèque native d’Emacs afin de donner ceci :
{
"search": "my search request",
"limit": 30,
"offset": 0,
"cursor": "",
"cursorDirection": "before",
"orderType": "ASC",
}
Ce payload Json est enfin envoyé à l’API REST correspondante, en
l’occurrence /v1/storage/buckets
comme on peut le voir sur la
documentation officielle. Bien sûr, les éléments optionels ne sont
pas nécessairement inclus afin d’éviter à avoir à envoyer trop
d’informations. Dans ce cas, tous les éléments du payload sont
optionels, ce qui ferait que le appwrite.el
n’enverra que
{}
Pour l’instant, le projet en est encore à ses débuts, mais j’ai commencé à travailler sur le SDK pour Appwrite que vous pouvez trouver sur ce dépôt Github.
La question maintenant est : comment exporter mon dictionnaire vers
Appwrite ? La réponse me semble relativement simple ; je pourrai
écrire un exporteur org-mode dépendant de appwrite.el
qui exportera
pour chaque mot qu’il rencontrera un payload Json vers mon instance
personnelle Appwrite. Et à la différence des exporteurs org-mode
habituels, ox-appwrite
n’exportera aucun fichier sur mon système.
Conclusions
Au fur et à mesure de mon analyse du projet et de mes besoins, je me suis rendu compte que j’aurai besoin d’outils plus intelligents que de simples pages HTML exportées automatiquement via Emacs.
Ainsi, j’aurai besoin de créer un site web avec Nuxt, profitant ainsi de sa capacité à rendre du Markdown avec du contenu interactif, agissant en tant que frontend pour mon site web. Ce Markdown sera exporté via org-mode à partir de mes fichiers déjà existants, bien qu’à fragmenter afin de réduire la taille des fichiers de sortie.
Le backend sera une instance Appwrite que j’hébergerai moi-même sur mes serveurs. Elle sera populée par un exporter org-mode custom via Emacs, ce qui me permettra de continuer à gérer mes dictionnaires et mes langues avec org-mode.
Ce projet est vraiment intéressant car cela m’a incité à explorer de nombreuses possibilités et technologies différentes afin de trouver ce qui correspond le mieux à mon besoin, notamment en me rendant compte par exemple que React n’était pas forcément l’outil le plus adapté à ce projet précisément. Cela me fera également travailler sur ma capacité à interagir avec des backends et des API REST, tout autant du côté front-end pour le site web que du côté SDK avec Emacs. Enfin, la création de ce SDK ainsi que des exporteurs org-mode me sera bénéfique afin d’approfondir ma connaissance d’Emacs et du Emacs Lisp.
Maintenant, au travail !
[EN] Writing a Dynamic Array in C dev C
Edit on October 28th 2023: This article was written on November 28th 2020, almost three years ago. Since then, I have noticed issues with the current implementation of my dynamic C array, as noted by some readers in the comments below. I will probably rewrite a new dynamic array in C some time in the future addressing these issues.
Although C is a very, very popular language, it is also known to be quite tiny: memory is handled manually, and much of what is available in its standard library is a given in all other languages. But C being a low level language also means it lacks a lot of other stuff other popular languages have; for instance, dynamic arrays are present in the library of most popular languages, be it JavaScript, C++, Rust and so on, but C’s simplicity forbids them from being there. If you want it in C, you have to implement it –which is exactly what I did!
Introduction
When I wrote this library, I was mostly inspired by C++’s std::vector
and Rust’s std::vec::Vec
, but my library lacks some features both
have: it’s still a simple one. Here is the list of what it is able to
do:
- Create a dynamic array, with or without an initial capacity specified by the user
- Store a function pointer to the destructor of the elements that will be stored in the vector for when they are destroyed
- Append new elements at the end of the array
- Get elements by position, safely or not, or get the first and last elements in the array
- Get the length of the vector as well as its capacity
- Shrink the size of the allocated array to the size of the vector
- Remove an element at a specific index, or the last element
- Completely destroy the vector and its elements
Elements that will be stored in the vector will need to be dynamically allocated in memory since the vector will not store the elements themselves, but rather pointers to them. This way, we avoid copying data when inserting it to the vector, and handling these elements is also a tad easier. And since we do not know what we will be storing, we will be storing void pointers. The user will be able to cast them to their desired type later on.
Before defining the vector, there are a few things I want to define. First, there is an attribute I will often use with my functions:
#indef NONNULL
# define NONNULL __attribute__((nonnull))
#endif
This will forbid passing to functions marked with this attribute NULL
pointers, because we will use a lot of them.
We will also need to include some headers:
-
assert.h
- so we can make sure memory is allocated and reallocated correctly
-
string.h
- for some memory operations such as
memcpy
#include <assert.h>
#include <string.h>
We also need to define a type that will be used as the destructor type. The functions we want to accept as destructors are functions that accept a void pointer to an element and return nothing, hence this definition:
typedef void (*Destructor)(void *element);
Now, onto the structure itself.
The Data Structure of the Vector
With our vector, we will need to keep track a couple of things:
- the size of the vector
- the capacity of the vector
- the destructor
- the array itself
With this, we can describe our structure for the vector:
struct Vector_s {
size_t capacity;
size_t length;
void ** elements;
Destructor destructor;
};
typedef struct Vector_s Vector;
We have now four elements:
-
elements
- an array of void pointers pointing themselves either to
elements stored in the vector or to nothing (initialized to
NULL
) (note this forbids storingNULL
elements in the vector), -
length
- the number of elements currently stored in the vector,
-
capacity
- the size of the allocated memory pointed to by
elements
divided by the size of a void pointer. This gives us the amount of elements that can be stored in the vector without any reallocation at most, -
destructor
- pointer to the function used to free elements stored in the vector
Now, onto the functions associated with this data structure. They are
all prefixed with vec_
in order to avoid any collisions with other
libraries and functions.
Building Vectors
The first function for building vectors is vec_new()
. Here is its
definition:
Vector *vec_new(Destructor const destructor);
It is quite straightforward: when creating a new, standard vector,
simply pass as its arguments a pointer to the destructor of this
vector, either a NULL
pointer for trivial data types, or a pointer to
an existing function you declared somewhere. Once you do that, you get
yourself a pointer to the newly created vector with which you can now
store elements. Let’s see how it works under the hood:
Vector *vec_new(Destructor const destructor)
{
Vector *self;
self = (Vector *)malloc(sizeof(Vector));
assert(self);
,*self = (Vector){.length = 0,
.capacity = VEC_INITIAL_CAPACITY,
.elements = (void *)malloc(sizeof(void *) * VEC_INITIAL_CAPACITY),
.destroy = destructor};
assert(self->elements);
return self;
}
A new pointer is created, which will be the pointer returned to the user. To this pointer, we allocate enough memory to hold a vector. Once that is done, we initialize this new memory buffer with an actual vector, with its members initialized as described above. An assertion is done in order to ensure both the vector but also its storage are correctly allocated.
The second function, vec_with_capacity
, is quite similar though not
the same as vec_new
: it allows for an initialization of
vec_with_capacity
with a user-defined amount of capacity in the
storage of the vector. That is, if vec_with_capacity(14)
is called,
the library will return a pointer to a vector which can contain and
has the size of precisely fourteen elements. That way, if the user
knows they’ll need a certain amount of elements to be stored in a
vector, they’ll be able to reserve that exactly and limit the amount
of reallocations when adding new elements. Its definition is the
following:
Vector *vec_with_capacity(Destructor const destructor, size_t const capacity);
Under the hood, it calls vec_new
, then it will reallocate the memory
already allocated for the member elemements
.
Vector *vec_with_capacity(Destructor const t_destructor,
size_t const t_capacity)
{
Vector *self = vec_new(t_destructor);
free(self->elements);
(*self).elements = (void *)malloc(sizeof(void *) * t_capacity);
assert(self->elements);
(*self).capacity = t_capacity;
return self;
}
Adding Data
The main feature of vectors is to hold data, so let’s make them able to take new data from the user. But first, let me explain a bit how this dynamic array which I call vector works in C.
As you saw earlier, a vector is initialized with a fixed amount of
memory allocated to the vector, so people can store their data in
these arrays. Now, imagine you have an array of four elements, and you
wish to add one more, what to do? You can reallocate your array with
realloc
with one more slot for your element, so now you have an array
for five elements with your four original elements and a free slot for
your fifth. Cool, now you can add new elements as you need them!
Except that if you want to add some tens of thousands of new elements,
you would end up calling some tens of thousands times realloc
, and
that is slow. Seriously, try it, you’ll understand what I mean. And
all these calls to realloc
are an opportunity for it to fail. Let’s
limit calls to this function, OK ? If we end up short on slots in our
current array, let’s actually double the amount of slots in it. So, if
we have a four-slots array, let’s make it an eight-slots array, and
then a sixteen-slots array. And in a couple more calls to realloc
,
we’ll quickly reach our tens of thousands slots array, way faster than
by incrementing its capacity one by one.
“But, we’ll end up with a lot of unused memory if we need just one more element than 216 elements! We don’t need a 217 elements array for 216+1 elements!”
You’re completely right, but that’s a tradeoff. Would you rather have a slow but memory-efficient program, or a fast but memory-hungry software? Plus, as you’ll see later, there is a function to shrink the size of the allocated array down to the actual amount of elements you stored in it, making it possible to temporarily have a 217 elements array, and immediately after shrink it down to 216+1, once you know you won’t be adding any other elements.
With this out of the way, let’s see how to add new elements to our vector. First, let’s declare a static function that reallocates the memory of a vector. Here is its declaration:
static void vec_realloc(Vector *const self) NONNULL;
Its implementation is rather simple: double its capacity, and reallocate its array twice its previous size. Of course, there is an assertion on whether the arrays have been correctly reallocated to ensure memory safety.
void vec_realloc(Vector *const self)
{
self->capacity *= 2;
self->elements = realloc(self->elements, sizeof(void *) * vec_capacity(self));
assert(self->elements);
return;
}
Now, we can proceed to element insertion. Here is the definition of
vec_push
, which adds a new element at the end of the vector:
void *vec_push(Vector *const self, void *const element) NONNULL;
As you can see, it takes as its arguments a pointer to the vector (the
same returned by its constructor) as well as a pointer to the element
to be added to the vector. This is an important point: the vector does
not store elements themselves, only their pointer. If the function
detects there is not enough space for a new element, a call will be
made to vec_realloc
described above. Once the function is done, it
will return a pointer to the newly inserted element.
void *vec_push(Vector *const self, void *const t_element)
{
if (vec_length(self) >= vec_capacity(self)) {
vec_realloc(self);
}
self->elements[(*self).length++] = t_element;
return vec_last(self);
}
And this is it! There may be a function added later that will allow
the insertion of a new value in any valid position between the first
and last position of an array (not counting the unused slots of said
array), and if I implement this it will imply a reimplementation of
vec_push
so that vec_push
relies on this potential new vec_insert
.
Retrieving Data
Two functions are available when retrieving data: vec_safe_at
which
safely retrieves the element at a certain index, and vec_at
, which is
a bit more performant but without the safety of the former. Let’s see
the definition of both:
void *vec_safe_at(Vector const *const self, size_t const index) NONNULL;
void *vec_at(Vector const *const self, size_t const index) NONNULL;
Both have the same arguments: the former is a pointer to the vector we
want to manipulate, and the latter is the index at which we want to
retrieve our data. To see the difference in how both work, let’s first
see the definition of vec_at
:
void *vec_at(Vector const *const self, size_t const index)
{
return self->elements[index];
}
vec_at
is really straightforward and is just syntax sugar around the
vector’s elements
member and will behave exactly like the square
brackets in standard C. However, vec_safe_at
performs some additional
checks as you can see below:
void *vec_safe_at(Vector const *const self, size_t const t_index)
{
return (t_index >= vec_length(self)) ? NULL : vec_at(self, t_index);
}
If the requested index is larger than the furthest index possible, a
NULL
pointer will be returned, otherwise the pointer to the requested
element is. With this function, it is possible to check whether an
element has been returned or not while avoiding a possible segfault or
something similar. It could be used in a loop for instance in order to
check we only have valid elements.
It is also possible to retrieve directly the last element with
vec_last
. Here is its definition:
void *vec_last(Vector const *const self) NONNULL;
Just as the previous functions, its declaration is really straightforward:
void *vec_last(Vector const *const self)
{
return vec_at(self, vec_length(self) - 1);
}
For the sake of the Object-Oriented Programming paradigm, two functions were also declared in order to retrieve some data that could otherwise be easily accessible:
size_t vec_length(Vector const *const self) NONNULL;
size_t vec_capacity(Vector const *const self) NONNULL;
Their implementation is extremely trivial and doesn’t really need any explanation.
size_t vec_length(Vector const *const self)
{
return self->length;
}
size_t vec_capacity(Vector const *const self)
{
return self->capacity;
}
Deleting Data
While this chapter is about destroying data, this first function will
not exactly destroy data, or at least not data we care about:
vec_shrink_to_fit
will reallocate the memory in our vector to make it
so that the member elements
is exactly large enough to store all of
our data with no more space than that. Here is its definition:
void vec_shrink_to_fit(Vector *const self) NONNULL;
There’s nothing too exciting about its implementation: a simple
reallocation exactly the size of the number of elements currently
stored times the size of a void pointer, and we verify with an assert
if it has been correctly reallocated. Nothing is returned.
void vec_shrink_to_fit(Vector *const self)
{
if (self->length <= 0) {
return;
}
self->capacity = self->length;
self->elements = realloc(self->elements, sizeof(void *) * vec_capacity(self));
assert(self->elements);
return;
}
Notice that a check is done to see if the vector exists, because
otherwise calling shrink_to_fit
on an empty vector would result in an
error while asserting the reallocation.
Next, we have two functions: vec_pop_at
and vec_pop
. The latter relies
on the former, which can delete an element at any valid position.
Beware: these functions return nothing and simply deletes the element.
Here is their definition:
void vec_pop_at(Vector *const self, size_t const index) NONNULL;
void vec_pop(Vector *const self) NONNULL;
In order to insure memory safety, a static function is declared in
src/vector.c
which will delete an element if a destructor has been
provided to the vector when it has been built. Its definition is the
following:
static void vec_maybe_delete_element(Vector const *self,
size_t const t_index) NONNULL;
Its implementation is quite simple: if a destructor exists, then the
element at the requested index will be destroyed through this
destructor. Otherwise, nothing is done with the destructor, hence the
name of the function vec_maybe_delete_element
. However, it should be
noted that the element will be freed from memory, so if the user needs
it before popping it, they need to retrieve it with something like
vec_at
and store it elsewhere.
void vec_maybe_delete_element(Vector const *self, size_t const t_index)
{
void *element = vec_at(self, t_index);
if (self->destroy) {
self->destroy(element);
}
free(element);
}
Now that we have this function sorted out, we can implement our pops.
Here is the implementation of vec_pop_at
:
void vec_pop_at(Vector *const t_self, size_t const t_index)
{
if (vec_safe_at(t_self, t_index) == NULL) {
return;
}
vec_maybe_delete_element(t_self, t_index);
if (t_index + 1 < vec_length(t_self)) {
memcpy(vec_at(t_self, t_index), vec_at(t_self, t_index + 1),
sizeof(void *) * (t_self->length - (t_index + 1)));
}
--(*t_self).length;
}
A check is performed at the beginning of the function: that the
element we want to pop actually exists. If it does not, the function
does nothing, otherwise the function deletes the element if needed.
The call to vec_maybe_delete_element
will free the requested element.
Then, a check is performed to see if the requested element was at the
end of the array or not. If it was not, then the elements located
after the destroyed element are shifted one element closer to the
beginning of the array; otherwise, if the requested element was at the
end of the array, nothing is done particularly. Lastly, the count of
elements stored in the vector is decreased by one.
vec_pop
uses the above function in order to provide a simpler call if
we want to delete the last element of the array. We can see how it
relies on vec_pop_at
in its implementation:
void vec_pop(Vector *const self)
{
vec_pop_at(self, vec_length(self));
}
Finally, vec_delete
allows for the complete destruction and
deallocation of a vector, including all of its elements. Here is its
definition:
void vec_delete(Vector *const self) NONNULL;
In its implementation, we can see three distinct steps:
- The deletion of all its elements if a destructor exists
- The deletion of the array of the vector
- The deletion of the vector itself.
void vec_delete(Vector *const self)
{
if (self->destroy) {
for (size_t i = 0; i < vec_length(self); ++i) {
self->destroy(self->elements[i]);
}
}
free(self->elements);
free(self);
}
The Final Source Code
Finally, we can see the whole source code. Here is the header for the
library: vector.h
#ifndef VECTOR_H_
#define VECTOR_H_
<<vector-nonnull-h>>
<<vector-struct-def>>
<<vector-vec_new-h>>
<<vector-vec_with_capacity-h>>
<<vector-vec_push-h>>
<<vector-vec_at-h>>
<<vector-vec_last-h>>
<<vector-vec_length_capacity-h>>
<<vector-shrink_to_fit-h>>
<<vector-vec_pop-h>>
<<vector-vec_delete-h>>
#endif /* VECTOR_H_ */
And here is the implementation file: vector.c
#include "vector.h"
<<vector-includes-c>>
<<vector-vec_realloc-def-c>>
<<vector-vec_maybe_delete_element-def-c>>
<<vector-vec_new-c>>
<<vector-vec_with_capacity-c>>
<<vector-vec_realloc-c>>
<<vector-vec_push-c>>
<<vector-vec_at-c>>
<<vector-vec_safe_at-c>>
<<vector-vec_last-c>>
<<vector-vec_length_capacity-c>>
<<vector-shrink_to_fit-c>>
<<vector-vec_pop-c>>
<<vector-vec_maybe_delete_element-c>>
<<vector-vec_pop_at-c>>
<<vector-vec_pop-c>>
<<vector-vec_delete-c>>
And with that, we should be good! I used this library in a SOM (Kohonen, 1982) implementation and ran it through valgrind, and there were no memory leaks. If you find one though, don’t hesitate telling me in the comments, through social media such as Twitter, or by email.
Happy programming!
Emacs @emacs
f.el v0.21.0 released! dev emacs release
Introduction
Today, a new stable version of f.el, a modern API for working with files and directories in Emacs, was released after six years!
While Melpa users should not see any difference since this release,
Melpa Stable users should be able to upgrade from f.el
0.20 to f.el
0.21 within a few hours after the publication of this blog post.
What’s New?
A few new features landed in f.el
0.21, namely:
f-change-time
,f-modification-time
, andf-access-time
, three new functions that can help users to deal with the atime, mtime, and ctime of a file. Thanks to Erik Anderson for his contribution!f-newer-p
,f-same-time-p
, andf-older-p
, building on the above mentioned functions to compare the atime, mtime, or ctime of to files.f-mkdir-full-path
allows you to create a directory from a fully written path, such as(f-mkdir-full-path "some/sub/directory")
. This is complementary to thef-mkdir
function which requires to write(f-mkdir "some" "sub" "directory")
instead.- A shortdoc implementation is available for
f.el
for Emacs 28 and above. Simply executeM-x shortdoc f
and explore your new built-in cheat!
Some fixes, improvements, and clarifications were also implemented in
f.el
0.21. To get a full list, head over to the changelog.
It is important to note, however, that support for Emacs 24 is dropped with this release. If you are still using this Emacs version, I urge you to upgrade to at least Emacs 25 – and honestly, you are missing out on a lot of things, just take a look at my previous blog post on what Emacs 29 brought to the table!
What now?
As you can see, only a few things were added to f.el
in the six years
and a half between the 0.20 release and the present 0.21 release.
Personally, I would say f.el
is pretty complete right now, with a
minimal amount of bugs. Of course, I am not saying we are entirely
bug-free, we still have a few issues open on the Github repository.
However, there are still things to do still! Here are some suggestions if you feel like contributing.
Help with open PRs
At the time of writing this blog post, there are four PRs open. You can weigh in if a decision is needed, or you can help in case of technical difficulties from the PR’s author
Implement new features
The issue #18 suggests the creation of f.el
functions for chmod
and chown
utilities. If you feel like you can
write such functions, feel free to contribute!
Improvements over existing features
Some functions may not be complete, or may lack some features. For
instance, f-hidden-p
only works with the UNIX-style of hiding files
and directories by prepending their name with a dot, like .file.el
or
.hidden/file.el
. This does not necessarily work on Windows, but so
far, attempts at creating a Windows-native solution resulted in
failure due to the time required to make a Windows-native request on
whether a file or folder is hidden. If you find a performant solution,
feel free to contribute!
Documentation improvement
While I don’t have any specific example in mind, if you feel like some documentation could be improved, both its content or how it is presented, you are as well very welcome to contribute to the project.
Conclusions
I became the maintainer of f.el
some two years ago, as Johan
Andersson, the owner of f.el
, lacked time to maintain it himself. It
has definitively been an interesting experience. Although I currently
have a lot less time to make things for Emacs myself, I am
definitively looking forward what will become of this library, and I
hope I will be able to accompany anyone willing to contribute to this
project.
Thank you to everyone who made this new version possible! Let’s do our
best for f.el
version 0.22!
Emacs 29 is nigh! What can we expect? dev emacs release
It was announced a couple of hours ago, Emacs 29’s branch is now cut
from the master branch! This means the emacs-29
branch will from now
no longer receive any new feature, but only bug fixes.
So, what’s new with this new major release? I skimmed over the NEWS
file, and here are the changes which I find interesting and even
exciting for some.
Article updated on December 22nd at 14:05 UTC
Major features
A couple of major improvements will be most likely present, here are the ones that stand out the most for me.
Eglot is now part of Emacs core
During the last couple of years, LSP has given text editors incredible capabilities, giving them IDE-like features relatively easily. Aside from Elisp development, most of the code I write is now done with the help of an LSP server, running along Emacs and analysing my code, suggesting and performing changes and actions for me.
Several integrations of LSP exist for Emacs, such as LSP Mode, Eglot, and lsp-bridge. Among the three, Eglot is now part of Emacs core! No longer do you need to install a package, simply register an LSP server and autocompletion, documentation, error detection, and other features will become available right away!
I must admit I don’t really know Eglot, I personally use LSP Mode, but with this addition to Emacs core, I might attempt the switch.
Tree-Sitter is also part of Emacs core
In case you didn’t know, Emacs’ current syntax highlighting is currently based on a system of regexes. Although it is not the worst thing to use, it’s not the best either, and it can become quite slow on larger files.
Tree-Sitter parses programming languages based into a concrete syntax tree. From there, not only can syntax highlighting can be done at high speed, but a much deeper analysis of the code is possible and actions such as syntax manipulation can also be achieved since the syntax tree itself is available as an object which can be manipulated!
In case you want some more information on Tree-Sitter itself, you can check out the official Tree-Sitter website, or you can even check this talk out given by Tree-Sitter’s creator, Max Brunsfeld.
Well, this is now a native solution in Emacs! Currently, Emacs’ Tree-Sitter supports the current major modes :
bash-ts-mode
c-ts-mode
c++-ts-mode
csharp-ts-mode
css-ts-mode
java-ts-mode
js-ts-mode
json-ts-mode
python-ts-mode
typescript-ts-mode
Tree-Sitter also holds for now a special status in the new emacs-29
branch since new features can still be added to it, as its merge with
the master branch is still recent. So we might see the list of major
modes for Emacs get a bit longer yet, especially considering
Tree-Sitter tries to make adding new languages relatively easy.
If you can’t wait to test Tree-Sitter, there is already another package available for Emacs you can use right now. Just be aware this is not the same package as the one that got integrated into Emacs.
Install packages from source with package.el
If you use Straight, you might be familiar with installing packages
directly from their Git repository. Well, good news, it is now
possible to install packages from Git using Emacs’ built-in packaging
system package.el
! It can be done with the new function
package-vc-install
, and packages installed that way can be updated
with package-vc-update
or package-vc-update-all
.
On the topic of package.el
, there is also the new function
package-report-bug
which allows Emacs users to report bugs to the
developers of a package directly from Emacs! Be aware though, it only
works for packages installed through package.el
. Since I’m a
use-package
and straight.el
user, there is no package listed when I
invoke the command.
Org mode 9.6
As confirmed by one of org-mode maintainers Bastien Guerry on a French-speaking Emacs mailing list, Org 9.6 is set to be part of Emacs 29! There is an official article on this release, which is already available on GNU ELPA!
use-package in Emacs core
It has also been confirmed on the Emacs development mailing list that
use-package
, an awesome package manager, is set to be part of Emacs
29, although it initially wasn’t included in the emacs-29
branch.
Pure GTK Emacs is here for Wayland!
One of the major issues Emacs had on Linux was its dependency on Xorg when running in GUI mode. When running Xorg, it’s not really an issue, but Wayland has become more and more common during the last years, and even with the existence of XWayland, this became an annoyance.
Well, fear not, for pure GTK Emacs is here! It can now be built Xorg-free and run natively in Wayland!
Be aware though that Wayland is basically the only use-case for pure GTK Emacs. If you don’t use Wayland, Emacs will display a warning message, as it will most likely cause issues if you are running Xorg. In my case, I sometimes see some ghost text when the content of a buffer updates (I still need pure GTK though, since I alternate between Xorg and Wayland).
Compile EmacsLisp files ahead of time
With Emacs 28 came the ability to natively compile EmacsLisp if your Emacs was built with the ability to do so, using GCC’s Just In Time library. This results in quite the impressive boost in performance, which made Emacs much snappier than it was before. The only issue I had was Emacs would only compile its EmacsLisp files when they were loaded for the first time.
This is no longer the case! If you now compile Emacs with
--with-native-compilation=aot
, Emacs’ native EmacsLisp files will be
natively compiled along with Emacs itself! Be aware though, it can be
slow on most machines, so the time you save by not compiling these
files when launching Emacs for the first time is basically transferred
to when compiling Emacs itself. Is it worth your time? In my case, I
would say yes, because when I compile Emacs, I’m generally not in a
hurry. But in your case? Well, test it out and see for yourself.
Native access to SQLite databases
Emacs can now be built with native support for SQLite and the sqlite3
library. In fact, this is now a default behaviour, since you need to
pass --without-sqlite3
to Emacs’ build configuration script in order
to prevent it.
This comes with a new sqlite-mode
which allows you to explore SQLite
databases within Emacs and to interact with them. Check out the
sqlite-mode-open-file
function!
HaikuOS support
For all three HaikuOS users out there, good news, you now have access to Emacs! (In all seriousness, I should check out HaikuOS one day)
Moreover, it also supports an optional window-system port to Haiku
with --with-be-app
. Be aware, you will need the Haiku Application Kit
development headers and a C++ compiler. Otherwise, Emacs will only run
in the terminal. If you want to also add Cairo to the mix, you can add
--with-be-cairo
.
New major mode for C#
csharp-mode
is now a native major mode for Emacs and is based on cc-mode
.
Minor features
It’s easier to use Emacs in scripts!
If you like to write scripts and especially writing Lisp scripts,
Emacs now supports the option -x
in order to execute scripts written
in EmacsLisp. When executing such a script with #!/usr/bin/emacs -x
as
its shebang, Emacs will not read its init file (like with -Q
) and will
instead execute the Elisp code right away and return the last value to
the caller of the script (most likely the shell you called the script
from).
TRAMP natively supports Docker, Podman, and Kubernetes
Three new connections are now available for TRAMP:
docker
podman
kubernetes
You will now be able to access your containerized environment right from Emacs without the need to write custom code.
Custom user directory
It is now easier to launch custom Emacs profiles without the need of
tools such as chemacs2 with the addition of the flag --init-directory
.
This can set to any directory Emacs’ user-emacs-directory
which
includes the init.el
which comes along with it. Yet another reason for
me not to use a .emacs
file, but the init.el
file instead.
Support for Webp images
For quite some time, Emacs has been able to display images, but not
webp yet. Well, this is now fixed! And in fact, support for webp
images became the default behaviour, since you need to pass
--without-webp
to Emacs’ configuration script to disable webp support.
C++ mode now supports the C++20 standard
Yep. There’s nothing more to say, really. Happy coding!
Better handling of .pdmp
files
Emacs has had for a few version the ability to dump its state into a
pdmp
file for faster startup time. Well now, when creating such a
file, it will include in its name a fingerprint of its current state,
although it will still prioritize an emacs.pdmp
file if it exists.
Better mouse and touchpad support
Emacs now uses XInput 2, which enables Emacs to support more input
events, such as touchpad events. For instance, by default, a pinch
gesture on a touchpad increases or decreases the text size of the
current buffer. This is thanks to the new event pinch
, which comes
along with touch-end
.
Unicode 15.0 and emojis
Emacs now supports Unicode 15.0, which is currently the latest Unicode
version. Although this is not directly related, quite a few new
emoji-related features have been introduced. The new prefix C-x 8 e
now leads to a few new commands related to emojis:
-
C-x 8 e e
orC-x 8 e i
- Insert an emoji (
emoji-insert
) -
C-x 8 e s
- Search an emoji (
emoji-search
) -
C-x 8 e l
- List all emojis in a new buffer (
emoji-list
) -
C-x 8 e r
- Insert a recently inserted emoji (
emoji-recent
) -
C-x 8 e d
- Describe an emoji (
emoji-describe
) -
C-x 8 e +
andC-x 8 e -
- Increase and decrease the size of any
character, but especially emojis (
emoji-zoom-increase
andemoji-zoom-decrease
respectively)
There is also the new input method emoji
which allows you to type for
instance :grin:
in order to get the emoji 😁.
True background transparency
Up until recently, if you wanted transparency with Emacs, you had no choice but to make the whole frame transparent, including text and images.
Thanks to the frame parameter alpha-background
and its related
alphaBackground
X resource, it is now possible to set transparency
only for the frame’s background without affecting any of the other
elements on screen.
WebKit inspector in Emacs’ WebKit widget browser
You can now access the WebKit inspector when using the WebKit widget browser in Emacs, given you are using a version of Emacs which has been compiled with it. I wish there was a keybinding or at least a function for it, but apparently you can only open it with a right click and select Inspect Element. Still nice to have.
Some news for Windows
Although it has been available for Linux users since Emacs 26.1,
Windows finally has access to double-buffering to reduce display
flicker. If you wish to disable it, you can set the frame parameter
inhibit-double-buffering
to nil
.
Emacs also follows Windows’ dark mode with Windows 10 (version 1809) and onwards.
Emacs also now uses Windows’ native API to render images. This includes BMP, GIF, JPEG, PNG, and TIFF images. Other formats, however, still rely on other dependencies and libraries to properly work, such as Webp images.
What’s next?
With Emacs 29 being cut, development on the master branch will now go towards Emacs 30. Is there anything we can expect yet?
It’s still very early to say, most stable features merged into master
went to Emacs 29, and only the feature/pkg
and
feature/improved-lock-narrowing
branches seem to have received commits
less than a week prior to the day of writing this, and I do not know
the status of other branches that received commits during the past few
weeks such as feature/package+vc
or feature/eglot2emacs
(which I
assume both got merged).
However, there are currently talks about including Update: Rejoice! As mentioned above, use-package
into Emacs! I’m a bit disappointed it won’t make it into Emacs 29, but progress is being made on scratch/use-package
, and you can always check the mailing list to check its status such as here.use-package
is actually set to land in Emacs 29!
[EN] Automatic Meaningful Custom IDs for Org Headings emacs orgmode dev
Spoiler alert, I will just modify a bit of code that already exists, go directly to the bottom if you want the solution, or read the whole post if you are interested in how I got there.
Update 2021-11-22
I’ve put the code presented here as a complete package. You can find it in this repository or in its GitHub mirror (be aware the latter may not be as up-to-date as the former is. Installation instructions are in the README.
The issue
About two to three years ago, as I was working on a project that was meant to be published on the internet, I looked for a solution to get fixed anchor links to my various headings when I performed HTML exports. As some of you may know, by default when an Org file is exported to an HTML file, a random ID will be generated for each header, and this ID will be used as their anchor. Here’s a quick example of a simple org file:
And this is the result once exported to HTML (with a lot of noise
removed from <head>
):
As you can see, all the anchors are in the format of org[a-f0-9]{7}
.
First, this is not really meaningful if you want to read the anchor
and guess where it will lead you. But secondly, these anchors will
change each time you export your Org file to HTML. If I want to share
a URL to my website and to a specific heading, … well I can’t, it will
change the next time I update the document. And I don’t want to have
to set a CUSTOM_ID
property for each one of my headings manually. So,
what to do?
A first solution
A first solution I found came from this blog post, where Lee Hinman
described the very same issue they had and wrote some Elisp code to
remedy that (it’s a great read, go take a look). And it worked, and
for some time I used their code in my Emacs configuration file in
order to generate unique custom IDs for my Org headers. Basically what
the code does is it detects if auto-id:t
is set in an #+OPTIONS
header. If it is, then it will iterate over all the Org headers, and
for each one of them it will insert a CUSTOM_ID
, which is made from a
UUID generated by Emacs. And tadah! we get for each header a
h-[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}
custom
ID that won’t change next time we export our Org file to HTML when we
save our file, and only for headings which don’t already have a
CUSTOM_ID
property. Wohoo!
Except…
These headers are not meaningful
OK, alright, that’s still a huge step forward, we don’t have to type
any CUSTOM_ID
property manually any more, it’s done automatically for
us. But, when I send someone a link like
https://langue.phundrak.com/eittland#h-76fc0b91-e41c-42ad-8652-bba029632333
,
the first reaction to this URL is often something along the lines of
“What the fuck?”. And they’re right, this URL is unreadable when it
comes to the anchor. How am I supposed to guess it links to the
description of the vowels of the Eittlandic language? (That’s a
constructed language I’m working on, you won’t find anything about it
outside my website. Also, this link is dead now, it got simplified
thanks to Vuepres.)
So, I went back to my configuration file for Emacs, and through some
trial and error, I finally found a way to get a consistent custom ID
which is readable and automatically set. With the current state of my
code, what you get is the complete path of the Org heading, all spaces
replaced by underscores and headings separated by dashes, with a final
unique identifier taken from an Emacs-generated UUID. Now, the same
link as above will look like
https://langue.phundrak.com/eittland#Aperçu_structurel-Inventaire_phonétique_et_orthographe-Voyelles_pures-84f05c2c
.
It won’t be more readable to you if you don’t speak French, but you
can guess it is way better than what we had before. I even added a
safety net by replacing all forward slashes with dashes. The last ID
is here to ensure the path will be unique in case we’d have two
identical paths in the org file for one reason or another.
The modifications I made to the first function eos/org-id-new
are
minimal, where I just split the UUID and get its first part. This is
basically a way to simplify it.
(defun eos/org-id-new (&optional prefix)
"Create a new globally unique ID.
An ID consists of two parts separated by a colon:
- a prefix
- a unique part that will be created according to
`org-id-method'.
PREFIX can specify the prefix, the default is given by the
variable `org-id-prefix'. However, if PREFIX is the symbol
`none', don't use any prefix even if `org-id-prefix' specifies
one.
So a typical ID could look like \"Org-4nd91V40HI\"."
(let* ((prefix (if (eq prefix 'none)
""
(concat (or prefix org-id-prefix)
"-"))) unique)
(if (equal prefix "-")
(setq prefix ""))
(cond
((memq org-id-method
'(uuidgen uuid))
(setq unique (org-trim (shell-command-to-string org-id-uuid-program)))
(unless (org-uuidgen-p unique)
(setq unique (org-id-uuid))))
((eq org-id-method 'org)
(let* ((etime (org-reverse-string (org-id-time-to-b36)))
(postfix (if org-id-include-domain
(progn
(require 'message)
(concat "@"
(message-make-fqdn))))))
(setq unique (concat etime postfix))))
(t (error "Invalid `org-id-method'")))
(concat prefix (car (split-string unique "-")))))
Next, we have here the actual generation of the custom ID. As you can
see, the let
has been replaced by a let*
which allowed me to create
the ID with the variables orgpath
and heading
. The former concatenates
the path to the heading joined by dashes, and heading
concatenates
orgpath
to the name of the current heading joined by a dash if orgpath
is not empty. It will then create a slug out of the result, deleting
some elements such as forward slashes or tildes, and all whitespace is
replaced by underscores. It then passes heading
as an argument to the
function described above to which the unique ID will be concatenated.
(defun eos/org-custom-id-get (&optional pom create prefix)
"Get the CUSTOM_ID property of the entry at point-or-marker POM.
If POM is nil, refer to the entry at point. If the entry does not
have an CUSTOM_ID, the function returns nil. However, when CREATE
is non nil, create a CUSTOM_ID if none is present already. PREFIX
will be passed through to `eos/org-id-new'. In any case, the
CUSTOM_ID of the entry is returned."
(interactive)
(org-with-point-at pom
(let* ((orgpath (mapconcat #'identity (org-get-outline-path) "-"))
(heading (replace-regexp-in-string
"/\\|~\\|\\[\\|\\]" ""
(replace-regexp-in-string
"[[:space:]]+" "_" (if (string= orgpath "")
(org-get-heading t t t t)
(concat orgpath "-" (org-get-heading t t t t))))))
(id (org-entry-get nil "CUSTOM_ID")))
(cond
((and id
(stringp id)
(string-match "\\S-" id)) id)
(create (setq id (eos/org-id-new (concat prefix heading)))
(org-entry-put pom "CUSTOM_ID" id)
(org-id-add-location id
(buffer-file-name (buffer-base-buffer)))
id)))))
The rest of the code is unchanged, here it is anyway:
(defun eos/org-add-ids-to-headlines-in-file ()
"Add CUSTOM_ID properties to all headlines in the current file
which do not already have one.
Only adds ids if the `auto-id' option is set to `t' in the file
somewhere. ie, #+OPTIONS: auto-id:t"
(interactive)
(save-excursion
(widen)
(goto-char (point-min))
(when (re-search-forward "^#\\+OPTIONS:.*auto-id:t"
(point-max)
t)
(org-map-entries (lambda ()
(eos/org-custom-id-get (point)
'create))))))
(add-hook 'org-mode-hook
(lambda ()
(add-hook 'before-save-hook
(lambda ()
(when (and (eq major-mode 'org-mode)
(eq buffer-read-only nil))
(eos/org-add-ids-to-headlines-in-file))))))
Note that you will need the package org-id
to make this code work. You
simply need to add the following code before the code I shared above:
(require 'org-id)
(setq org-id-link-to-org-use-id 'create-if-interactive-and-no-custom-id)
And that’s how my links are now way more readable and persistent! The only downside I found to this is when you move headings and their path is modified, or when you modify the heading itself, the custom ID is not automatically updated. I could fix that by regenerating the custom ID on each save, regardless of whether a custom ID already exists or not, but it’s at the risk an ID manually set will get overwritten.
Linux @linux
[EN] My YouTube subscriptions as an RSS feed linux dev tutorial
The Problem
I’m sure you’ve been in the same situation before: you go on YouTube because you want to watch a video, maybe two, from your subscriptions. You open the first one. Oh great, an unskippable fifteen seconds ad. And another one! OK, the video starts. It gets cut a couple of times by other ads of varying length. Oh but what’s this? This recommended video looks nice! And before you know it, your whole afternoon and evening went by painfully watching videos on YouTube’s atrocious video player. You lost focus.
My Solution: mpv + RSS
Wouldn’t it be nice if it were possible to watch these videos with a full-fledged video player over which you have complete control? Which could be customized to your heart’s content? Which won’t secretly track what you watch?
Oh right, mpv! It supports most video formats you can think of, and thanks to its interoperability with youtube-dl, you can also watch videos from an extremely wide variety of websites! So why not YouTube?
Now, the question is how to get rid of YouTube’s interface. The answer is actually quite simple: let’s use an RSS feed. With the RSS feeds from YouTube, you will receive in your RSS reader the link of the video with its thumbnail and its description. You can then copy from there the link and open it with mpv with a command like this:
mpv "https://www.youtube.com/watch?v=xym2R6_Qd7c"
Channel RSS
Now the question is how to get the RSS feed of a channel? The answer
is quite simple. The base URL for a YouTube channel RSS feed is
https://www.youtube.com/feeds/videos.xml?channel_id=
to which you
simply have to add the channel ID. For instance, if you want to follow
Tom Scott with this, you simply have to extract the part of the
channel after /channel/
in his URL and append it to the URL mentioned
above, and TADAH! you get an RSS feed to his channel!
https://www.youtube.com/feeds/videos.xml?channel_id=UCBa659QWEk1AI4Tg--mrJ2A
Be careful to select the channel ID only if it is after a /channel/
though! The part that is after a /c/
will not work. If you end up on
the URL https://www.youtube.com/c/TomScottGo
, simply click on a random
video, then click on the channel’s name. This should bring you back to
the channel but with an important difference: the URL is now
https://www.youtube.com/channel/UCBa659QWEk1AI4Tg--mrJ2A
.
The thing that is really nice with this setup is you don’t really need to actually subscribe to a channel, your RSS feed already does that for you! And with lots of RSS feed readers, you can categorize your different feeds, meaning you can even categorize your subscriptions!
Playlist RSS
It is also possible to follow not only a channel but a playlist of
videos. For that, you will instead use
https://www.youtube.com/feeds/videos.xml?playlist_id=
as your base URL
to which you will add the ID of the playlist you want to follow. For
instance, with Tom Scott’s playlist for Citation Needed Season 7, the
URL of the playlist is
https://www.youtube.com/playlist?list=PL96C35uN7xGI15-QbtUD-wJ5-G8oBI-tG
,
which means you need to keep the PL96C35uN7xGI15-QbtUD-wJ5-G8oBI-tG
and put it into the URL like so:
https://www.youtube.com/feeds/videos.xml?playlist_id=PL96C35uN7xGI15-QbtUD-wJ5-G8oBI-tG
Which RSS reader to go with?
If you know me, you’ll know I am extremely biased towards Emacs, so of
course I’ll recommend Elfeed to any Emacs user (my relevant
configuration is here). I even wrote an advice around
elfeed-show-visit
to ensure YouTube videos are open with mpv instead
of my web browser.
If you’re not into Emacs, or not that into Emacs, you can also try
other alternatives such as NewsFlash, a very nice RSS reader written
in GTK for Linux –I may not always agree with DistroTube, but he made
a very nice video presenting this piece of software. (Remember,
right-click and then mpv "the url here"
!)
The News app for Nextcloud is also very neat, I recommend you using it.
You can also get your RSS feed in your terminal with Newsboat. Not really my cup of tea, but I can see why some people enjoy it.
Improving a bit the mpv tooling
You might have heard it, but youtube-dl hasn’t been doing great recently. The tool is becoming slow, and it lacks quite a few features it could really benefit from. While it is important to acknowledge its historical importance, I think it is now time to move on, and its successor shall be yt-dlp. In my experience, this youtube-dl fork is much faster than youtube-dl itself on top of providing additional features such as SponsorBlock integration.
How do you replace youtube-dl with yt-dlp then? If you use Arch Linux
or one of its derivates (I hope not Manjaro though), you can simply
install yt-dlp-drop-in
from the AUR.
paru -S yt-dlp-drop-in
# or if you prefer yay
yay -S yt-dlp-drop-in
# or whichever AUR helper you prefer, as long as it is NOT yaourt
If you are not an Arch Linux user, check out this article, it will help you.