added random rectangles, does not work correctly yet
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119
js/random-rect.js
Normal file
119
js/random-rect.js
Normal file
@@ -0,0 +1,119 @@
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window.onload = main;
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"use strict";
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var minSize = 50,
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maxSize = 200,
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clientHeight = 0,
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posWidthMax = 0,
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posHeightMax = 0,
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navbarHeight = 0,
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rectangles = new Array();
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function main() {
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var container = document.getElementById('container');
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posWidthMax = container.offsetWidth;
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clientHeight = document.documentElement.clientHeight;
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heightNavbar = document.getElementById('navbar').clientHeight;
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posHeightMax = clientHeight - navbarHeight;
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var generatedRect = 0,
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maxRect = 15;
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console.log("Max rect: " + maxRect);
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console.log("Min size: " + minSize);
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console.log("Max size: " + maxSize);
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console.log("Width position max: " + posWidthMax);
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console.log("Heigh position max: " + posHeightMax);
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console.log("Client height: " + clientHeight);
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while (generatedRect < maxRect) {
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let rect;
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do {
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rect = Rectangle.newRandomRectangle();
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} while(!rect.valid(rectangles));
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rectangles.push(rect);
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generatedRect += 1;
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}
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console.log("=== All rects generated! ===");
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for(var idx in rectangles) {
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let rect = rectangles[idx];
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console.log(rect);
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let rectDiv = document.createElement("div");
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rectDiv.style.marginTop = rect.posY + "px";
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rectDiv.style.marginLeft = rect.posX + "px";
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rectDiv.style.paddingTop = rect.height + "px";
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rectDiv.style.paddingLeft = rect.width + "px";
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rectDiv.style.backgroundColor = getRandomColor();
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rectDiv.className = "carre";
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container.appendChild(rectDiv);
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}
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}
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class Rectangle {
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constructor(posX, posY, width, height) {
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this.posX = posX;
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this.posY = posY;
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this.width = width;
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this.height = height + navbarHeight;
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}
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static newRandomRectangle() {
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return new Rectangle(generateRandomNumber(0, posWidthMax),
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generateRandomNumber(0, posHeightMax),
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generateRandomNumber(minSize, maxSize),
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generateRandomNumber(minSize, maxSize));
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}
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static pointInRectangle(posX, posY, rectangle) {
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console.log("posX: " + posX + "\tposY: " + posY);
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console.log(rectangle);
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return (posX >= rectangle.posX && posX <= rectangle.posX + rectangle.width &&
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posY >= rectangle.posY && posY <= rectangle.posY + rectangle.height);
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}
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overlaps(otherRectangle) {
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return Rectangle.pointInRectangle(this.posX,
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this.posY,
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otherRectangle) &&
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Rectangle.pointInRectangle(this.posX + this.width,
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this.posY,
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otherRectangle) &&
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Rectangle.pointInRectangle(this.posX,
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this.posY + this.height,
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otherRectangle) &&
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Rectangle.pointInRectangle(this.posX + this.width,
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this.posY + this.height,
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otherRectangle);
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}
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valid(otherRectangles) {
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if (this.posX + this.width > posWidthMax || this.posY + this.height > clientHeight) {
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return false;
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}
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for (let idx in otherRectangles) {
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console.log("Testing rectangle " + idx);
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if (this.overlaps(otherRectangles[idx])) {
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return false;
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}
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}
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return true;
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}
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}
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// function from https://medium.com/mindorks/creating-a-random-number-generator-in-javascript-5dfc6f7a3bee
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function generateRandomNumber(min, max) {
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let random_number = Math.random() * (max - min) + min;
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return Math.floor(random_number);
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}
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// function from https://stackoverflow.com/questions/1484506/random-color-generator
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function getRandomColor() {
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var letters = '0123456789ABCDEF';
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var color = '#';
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for (var i = 0; i < 6; i++) {
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color += letters[Math.floor(Math.random() * 16)];
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}
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return color;
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}
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