-- Add migration script here

-- Discord IDs are kept as INTEGERs and not unsigned INTEGERs despite
-- their Rust type being u64. In order to properly manage them, you'll
-- need to cast any u64 to i64 with `as i64` before writing them to
-- the database, and cast any i64 to u64 with `as u64` when reading
-- them from the database. This operation is noop in Rust and should
-- therefore not cost a single CPU cycle.
CREATE TABLE IF NOT EXISTS guild_log_channels (
       guild_id INTEGER PRIMARY KEY,
       channel_id INTEGER NOT NULL,
       UNIQUE(guild_id, channel_id)
);
