271 lines
8.9 KiB
Plaintext
271 lines
8.9 KiB
Plaintext
################################################################################
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#
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# Backend
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#
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################################################################################
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# Backend to use: "xrender" or "glx".
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# GLX backend is typically much faster but depends on a sane driver.
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# backend = "xrender";
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backend = "glx";
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################################################################################
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#
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# GLX Backend
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#
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################################################################################
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glx-no-stencil = true;
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# GLX backend: Copy unmodified regions from front buffer instead of redrawing
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# them all.
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glx-copy-from-front = false;
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# GLX backend: Use MESA_copy_sup_bufer to do bartial screen update.
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# Overrides --glx-copy-from-front
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# glx-use-copysubbuffermesa = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes, but is
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# known to break things on some drivers (LLVMpipe).
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# Recommended if it works.
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# glx-no-rebind-pixmap = true;
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# GLX backend: GLX buffer swap method we assume.
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# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
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# undefined is the slowest and the safest, and the default value.
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# copy is fastest, but may fail on some drivers.
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# 2-5 are gradually slower but safer (6 is still faster than 0).
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# Usually, double buffer means 2, triple buffer means 3.
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# buffer-age means auto-detect using GTX_EXT_buffer_age, supported by some
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# drivers.
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# Useless with --glx-use-copysubbeffermesa.
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# Partially breaks --resize-damage
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# Defaults to undefined;
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glx-swap-method = "undefined";
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# glx-use-gpushader4 = true;
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################################################################################
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#
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# X Render Backend
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#
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################################################################################
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# xrender-sync = true;
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# xrender-sync-fence = true;
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################################################################################
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#
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# Shadow
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#
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################################################################################
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# Enabled client-side shadows on windows.
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shadow = true;
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# Don’t draw shadows on DND windows.
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no-dnd-shadow = true;
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# Avoid drawing shadows on dock/panel windows.
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no-dock-shadow = true;
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# Zero the part of the shadow’s mask behind the window. Fix some weirdness with
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# ARGB windows.
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clear-shadow = true;
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# The blur radius for the shadow (default 12)
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shadow-radius = 7;
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# The left offset for shadows. (default -15)
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shadow-offset-x = -5;
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# The top offset for shadows. (default -15)
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shadow-offset-y = -5;
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# The translucency for shadows. (defalt .75)
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shadow-opacity = 0.85;
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# Set if you want different colour shadows
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# RGB calculate: 128*100/255/100 = 0.50
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# shadow-red = 0.0;
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# shadow-green = 0.0;
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# shadow-blue = 0.0;
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# The shadow exclude options are helpful if you have shadows enabled. Due to the
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# way compton draws its shadows, certain applications will have visual glitches.
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# (most applications are fine, only apps that do weird things with xshapes or
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# argb are affected)
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shadow-exclude = [
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"name = 'Notification'",
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"_GTK_FRAME_EXTENTS@:c",
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"name = 'Android Emulator*'"
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];
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# Avoid drawing shadow on all shaped windows
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# (see also: --detect-rounded-corners)
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shadow-ignore-shaped = false;
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# shadow-exclude = "n:e:Notification";
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# shadow-exclude-reg = "x10+0+0";
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# xinerama-shadow-crop = true;
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################################################################################
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#
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# Opacity
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#
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################################################################################
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menu-opacity = 0.9;
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inactive-opacity = 0.6;
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active-opacity = 1;
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frame-opacity = 0.6;
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inactive-opacity-override = true;
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alpha-step = 0.06;
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# Dim inactive windows. (0.0 - 1.0)
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# inactive-dim = 0.2;
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# Do not let dimness adjust based on window opacity
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# inactive-dim-fixed = true;
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# Blur backgound of transparent windows. Bad performance with X Render backend.
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# GLX is preffered.
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blur-method = "kawase";
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blur-strength = 12;
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blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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blur-background = true;
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# Blur background of opaque windows with transparent frames as well.
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# blur-background-frame = true;
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# Do not let blur radius adjust based on window opacity
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blur-background-fixed = false;
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blur-background-exclude = [
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"window_type = 'desktop'",
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"class_g = 'Polybar'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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opacity-rule = [
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"85:class_g = 'Polybar'",
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"80:class_g = 'St'",
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"75:class_g *?= 'Rofi'"
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];
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################################################################################
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#
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# Fading
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#
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################################################################################
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# Fade windows during opacity changes
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fading = true;
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# The time between steps in a fade in milliseconds. (default 10)
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fade-delta = 50;
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# Opacity change between steps while fading in. (default 0.028)
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fade-in-step = 0.09;
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# Opacity change between steps while fading out. (default 0.03)
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fade-out-step = 0.08;
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# Fade windows in/out when opening/closing
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no-fading-openclose = true;
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# no-fading-destroyed-argb = true;
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# Specify a list of conditions of windows that should not be faded.
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fade-exclude = [
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"class_g = 'mpv'"
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];
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################################################################################
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#
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# Other
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#
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################################################################################
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# Try to detect WM windows and mark them as active
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mark-wmwin-focused = true;
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# Mark all non-WM but override-redirect windows active (e.g. menus)
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mark-ovredir-focused = true;
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# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of
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# using FocusIn/Out events.
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# Usually more reliable but depends on a EWMH-compliant WM.
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use-ewmh-active-win = true;
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# Detect rounded corners and treat them as rectangular when
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# --shadow-ignore-shaped is on
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detect-rounded-corners = true;
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# Detect _NET_WM_OPACITY on client windows, useful for window managers not
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# passing _NET_WN_OPACITY of client windows to frame windows.
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# This prefents opacity being ignored for some apps.
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detect-client-opacity = true;
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# Specify refresh rate of the screen.
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# If not specified or 0, compton will try detecting this with X RandR extension.
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refresh-rate = 60;
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# Set VSync method. VSync methods currently available:
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# none: No VSync
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# drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers.
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# opengl: Try to VSync with SGI_video_sync OpenGL extension. Only work on some
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# drivers
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# opengl-oml: Try to VSync with OML_sync_control OpenGL extension. Only work on
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# some drivers.
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# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on
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# some drivers. Work only with a GLX backend. Known to be most
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# effective on many drivers. Does not actually control paint timing,
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# only buffer swap is affected, so it doesn’t have the effect of
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# --sw-opti unlike other methods. Experimental.
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# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically
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# the same as opengl-swc above, except the extension we use.
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# (Note some VSync methods may not be enabled at compile time.)
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vsync = "none";
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# Enable DPE painting mode, inteded to use with VSync to (hopefuly) eliminate
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# tearing.
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# Reported to have no effect though.
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dbe = false;
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# Painting on X Composite overlay window. Recommended.
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paint-on-overlay = true;
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# Limit comtpon to repaint at most every 1 / refresh_rate second to boost
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# performance.
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# This should not be used with --vsync drm/opengl/opengl-oml as they essentially
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# do --sw-opti’ job already.
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# Unless you wish to specify a lower refresh rate than the actual value.
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sw-opti = false;
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# Unredirect all windows if a full-screen opaque window is detected, to maximize
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# performance for full-screen windows, like games.
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# Known to cause flickering when redirecting/unredirecting windows.
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# paint-on-overlay may make the flickering less obvious.
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# unredir-if-possible = true;
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# unredir-if-possible-delay = 5000;
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# unredir-if-possible-exclude = [ ];
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# Specify a list of conditions of windows that should always be considered
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# focused
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focus-exclude = [
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"class_g = 'mpv'"
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];
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# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group
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# focused at the same time
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detect-transient = false;
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# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group
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# focused at the same time.
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# WM_TRANSIENT_FOR has a higher priority if --detect-transient is enabled, too.
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detect-client-leader = false;
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invert-color-include = [ ];
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# resize-damage = 1;
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################################################################################
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#
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# Window type settings
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#
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################################################################################
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wintypes:
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{
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tooltip =
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{
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# fade: Fade the particular type of windows.
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fade = false;
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# shadow: Give those windows shadows.
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shadow = true;
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# opacity: Default opacity for the type of windows.
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opacity: 0.85;
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# focus: Whether to always consider windows of this type focused.
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focus = true;
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}
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};
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