#+title: Picom (Compton) Configuration #+setupfile: headers #+HTML_HEAD_EXTRA: #+HTML_HEAD_EXTRA: #+HTML_HEAD_EXTRA: #+PROPERTY: header-args:conf :exports code :mkdirp yes :tangle ~/.config/picom/picom.conf * Introduction :PROPERTIES: :CUSTOM_ID: Introduction-a5320326 :END: Picom is the successor to Compton, a standalone compositor for Xorg. It provides compositing for WM that do not provide any, such as i3. I am currently using [[https://github.com/ibhagwan/picom][ibhagwan’s fork of compton]] which provides the ~dual-kawase~ blur from [[https://github.com/tryone144/compton][tryone’s compton]] and rounded corners from [[https://github.com/sdhand/picom][sdhand’s compton]]. * Shadows :PROPERTIES: :CUSTOM_ID: Shadows-f4ffbb27 :END: The following enables client-side shadows on windows. Note desktop windows (windows with ~_NET_WM_WINDOW_TYPE_DESKTOP~) never get shadow, unless explicitly requested using the wintypes option. #+BEGIN_SRC conf shadow = true; #+END_SRC The blur radius radius for shadows is measured in pixels, and it defaults to 12px. #+BEGIN_SRC conf shadow-radius = 17; #+END_SRC Picom can also apply some level of opacity on shadows. | Default value | ~0.75~ | | Min value | ~0.0~ | | Max value | ~1.0~ | #+BEGIN_SRC conf shadow-opacity = 0.6 #+END_SRC The left and top offsets for shadows are expressed in pixels. | Default value | ~-15~ | #+BEGIN_SRC conf shadow-offset-x = -12; shadow-offset-y = -12; #+END_SRC It is possible to set the color of the shadow with the string contained in ~shadow-color~ with a hexadecimal value. I haven’t included these values in my config, but this value will override any value in ~shadow-red~, ~shadow-green~, or ~shadow-blue~. #+BEGIN_SRC conf shadow-color = "#000000" #+END_SRC It is possible to specify a list of conditions of windows that should have no shadow. | Default value | ~[]~ | #+BEGIN_SRC conf shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", "_GTK_FRAME_EXTENTS@:c" ]; #+END_SRC It is also possible to specify an X geometry that describes the region in which shadows should not be painted in, such as a dock window region. For example, #+BEGIN_SRC conf :tangle no # shadow-exclude-reg = "x10+0+0" #+END_SRC would make the 10 pixels at the bottom of the screen not have any shadow painted on. | Default value | ~""~ | #+BEGIN_SRC conf :tangle no shadow-exclude-reg = "" #+END_SRC Finally, it is also possible to crop the shadow of a window fully on a particular Xinerama screen to the screen. - Default value :: ~false~ #+BEGIN_SRC conf xinerama-shadow-crop = false #+END_SRC ** Deprecated options :PROPERTIES: :HEADER-ARGS:conf: :tangle no :CUSTOM_ID: Shadows-Deprecated_options-da215d5a :END: Options in this subheader *will not* be exported to my configuration file. Thanks to this value, Picom can avoid drawing shadows on dock or panel windows. This option is deprecated, and users should use the ~wintypes~ option in their config file instead. | Default value | ~false~ | #+BEGIN_SRC conf no-dock-shadow = false; #+END_SRC This option allows Picom not to draw on drag-and-drop windows. This option is deprecated, and users should use the ~wintypes~ option in their config file instead. | Default value | ~false~ | #+BEGIN_SRC conf no-dnd-shadow = false; #+END_SRC ~shadow-ignore-shaped~ is also deprecated. It used to indicate Picom not to paint shadows on shaped windows. Note shaped windows here means windows setting their shape through X Shape extension. Those using ARGB background are beyond Picom’s control. Since it is deprecated, you could instead use #+BEGIN_SRC conf :tangle no shadow-exclude = 'bounding_shaped' #+END_SRC or #+BEGIN_SRC conf :tangle no shadow-exclude = 'bounding_shaped && !rounded_corners' #+END_SRC | Default value | ~""~ | #+BEGIN_SRC conf :tangle no shadow-ignore-shaped = "" #+END_SRC * Rounded corners :PROPERTIES: :CUSTOM_ID: Rounded_corners-33bfcd20 :END: Here we can see the declaration of the corners’ radius: #+BEGIN_SRC conf corner-radius = 9.0; #+END_SRC It is also possible to exclude some windows from getting their corners rounded. I personally excluded any window generated by AwesomeWM. #+BEGIN_SRC conf rounded-corners-exclude = [ "_NET_WM_WINDOW_TYPE@[0]:a = '_NET_WM_WINDOW_TYPE_DOCK'" ]; #+END_SRC * Fading :PROPERTIES: :CUSTOM_ID: Fading-419d8047 :END: Picom has the ability to create some fading effects on windows when opening or closing or when the opacity changes. The following parameter toggles this feature on or off. However, its behavior can be changed with ~no-fading-openclose~. | Default value | ~false~ | #+BEGIN_SRC conf fading = true #+END_SRC These values controls the opacity change between steps while fading in and out. | Default value | ~0.028~ (fade-in), ~0.03~ (fade-out) | | Min value | ~0.01~ | | Max value | ~1.0~ | #+BEGIN_SRC conf fade-in-step = 0.09; fade-out-step = 0.08; #+END_SRC This value represents the time between steps in fade steps, in milliseconds. | Default value | ~10~ | | Min value | ~1~ | #+BEGIN_SRC conf fade-delta = 20; #+END_SRC It is possible to exclude some windows that should not be faded with a specified list of conditions. | Default value | ~[]~ | #+BEGIN_SRC conf fade-exclude = [ "class_g = 'mpv'" ]; #+END_SRC This option allows Picom not to create any fade on windows opening or closing. | Default value | ~false~ | #+BEGIN_SRC conf no-fading-openclose = true; #+END_SRC Finally, this option is a workaround for Openbox, Fluxbox and others by not fading destroyed ARGB windows with WM frame. | Default value | ~false~ | #+BEGIN_SRC conf no-fading-destroyed-argb = false #+END_SRC * Transparency and opacity :PROPERTIES: :CUSTOM_ID: Transparency_and_opacity-6c6b36d2 :END: Picom is also able to create some opacity or transparency for windows, depending on their state or on some user-defined rules. For instance, the following value describes the opacity of inactive windows. | Default value | ~1.0~ | | Min value | ~0.1~ | | Max value | ~1.0~ | #+BEGIN_SRC conf inactive-opacity = 0.8; #+END_SRC On the other hand, it is possible to declare a default opacity for active windows. | Default value | ~1.0~ | | Min value | ~0.1~ | | Max value | ~1.0~ | #+BEGIN_SRC conf active-opacity = 1; #+END_SRC This however describes the opacity of window titlebars and borders. | Default value | ~1.0~ | | Min value | ~0.1~ | | Max value | ~1.0~ | #+BEGIN_SRC conf frame-opacity = 1.0; #+END_SRC ~menu-opacity~ describes the opacity for dropdown menus and popup menus. | Default value | ~1.0~ | | Min value | ~0.1~ | | Max value | ~1.0~ | #+BEGIN_SRC conf # menu-opacity = 0.9; #+END_SRC ~inactive-opacity-override~ allows the user to let inactive opacity set by ~-i~ override the ~_NET_WM_OPACITY_ values of windows. | Default value | ~true~ | #+BEGIN_SRC conf inactive-opacity-override = true; #+END_SRC While it is possible to alter opacity on inactive windows, it is also possible to dim them. | Default value | ~1.0~ | | Min value | ~0.1~ | | Max value | ~1.0~ | #+BEGIN_SRC conf # inactive-dim = 1.0 #+END_SRC It is also possible to use a fixed inactive dim value, instead of adjusting according to window opacity. | Default value | ~1.0~ | | Min value | ~0.1~ | | Max value | ~1.0~ | #+BEGIN_SRC conf # inactive-dim-fixed = 1.0 #+END_SRC It is also possible to specify a list of conditions of windows that should always be considered focused. | Default value | ~[]~ | #+BEGIN_SRC conf focus-exclude = [ "class_g = 'mpv'", "class_g = 'qemu'", "class_g = 'Qemu-system-x86_64'" ]; #+END_SRC The user can also specify a list of opacity rules, in the format ~PERCENT:PATTERN~, like ~50:name *= "Firefox"~ . ~picom-trans~ is recommended over this. Note we don't make any guarantee about possible conflicts with other programs that set ~_NET_WM_WINDOW_OPACITY~ on frame or client windows. | Default value | ~[]~ | #+BEGIN_SRC conf opacity-rule = []; #+END_SRC * Background blurring :PROPERTIES: :CUSTOM_ID: Background_blurring-55835066 :END: The following are the parameters for background blurring, see the \*BLUR\* section for more information. #+BEGIN_SRC conf blur: { method = "dual_kawase"; strength = 7; background = false; background-frame = false; background-fixed = true; } #+END_SRC This value enables or disables the blur for the background of semi-transparent or ARGB windows. It has bad performances though, with driver-dependent behavior. The name of the switch may change without prior notifications. | Default value | ~false~ | #+BEGIN_SRC conf blur-background = true; #+END_SRC Blur background of windows when the window frame is not opaque. If true, this implies the value ~true~ for ~blur-background~. | Default value | ~false~ | #+BEGIN_SRC conf blur-background-frame = true; #+END_SRC The following determines whether to use fixed blur strength rather than adjusting according to window opacity. | Default value | ~false~ | #+BEGIN_SRC conf blur-background-fixed = false; #+END_SRC Specify the blur convolution kernel, with the format ~"5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"~. | Default value | ~""~ | #+BEGIN_SRC conf # blur-kern = "3x3box"; #+END_SRC It is possible to write exclude conditions for background blur. | Default value | ~[]~ | #+BEGIN_SRC conf blur-background-exclude = [ "window_type = 'desktop'", "class_g = 'Polybar'", "class_g = 'discord-overlay'", "_GTK_FRAME_EXTENTS@:c" ]; #+END_SRC * General settings :PROPERTIES: :CUSTOM_ID: General_settings-41398de7 :END: Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. | Default value | ~false~ | #+BEGIN_SRC conf daemon = true; #+END_SRC Picom has three backends it can use: ~xrender~, ~glx~, and ~xr_glx_hybrid~. GLX backend is typically much faster but depends on a sane driver. | Default value | ~xrender~ | #+BEGIN_SRC conf backend = "glx"; #+END_SRC This enables or disables VSync. | Default value | ~false~ | #+BEGIN_SRC conf vsync = true; #+END_SRC Enable remote control via D-Bus. See the *D-BUS API* section below for more details. | Default value | ~false~ | #+BEGIN_SRC conf dbus = false; #+END_SRC Try to detect WM windows (a non-override-redirect window with no child that has ~WM_STATE~) and markz them as active. | Default value | ~false~ | #+BEGIN_SRC conf mark-wmwin-focused = true; #+END_SRC Mark override-redirect windows that doesn't have a child window with ~WM_STATE~ focused. | Default value | ~false~ | #+BEGIN_SRC conf mark-ovredir-focused = true; #+END_SRC Try to detect windows with rounded corners and don't consider them shaped windows. The accuracy is not very high, unfortunately. | Default value | ~false~ | #+BEGIN_SRC conf detect-rounded-corners = true; #+END_SRC Detect ~_NET_WM_OPACITY~ on client windows, useful for window managers not passing ~_NET_WM_OPACITY~ of client windows to frame windows. | Default value | ~false~ | #+BEGIN_SRC conf detect-client-opacity = true; #+END_SRC Specify refresh rate of the screen. If not specified or 0, picom will try detecting this with X RandR extension. | Default value | ~60~ | #+BEGIN_SRC conf refresh-rate = 120; #+END_SRC Limit picom to repaint at most once every 1 / ~refresh_rate~ second to boost performance. This should not be used with #+BEGIN_SRC text :tangle no vsync drm/opengl/opengl-oml #+END_SRC as they essentially does sw-opti's job already, unless you wish to specify a lower refresh rate than the actual value. | Default value | ~""~ | #+BEGIN_SRC conf # sw-opti =; #+END_SRC Use EWMH ~_NET_ACTIVE_WINDOW~ to determine currently focused window, rather than listening to ~FocusIn~/~FocusOut~ event. Might have more accuracy, provided that the WM supports it. | Default value | ~false~ | #+BEGIN_SRC conf # use-ewmh-active-win = false; #+END_SRC Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows. Known to cause flickering when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. | Default value | ~false~ | #+BEGIN_SRC conf unredir-if-possible = false; #+END_SRC Delay before unredirecting the window, in milliseconds. | Default value | ~0~ | #+BEGIN_SRC conf unredir-if-possible-delay = 0; #+END_SRC Conditions of windows that shouldn't be considered full-screen for unredirecting screen. | Default value | ~[]~ | #+BEGIN_SRC conf unredir-if-possible-exclude = []; #+END_SRC Use ~WM_TRANSIENT_FOR~ to group windows, and consider windows in the same group focused at the same time. | Default value | ~false~ | #+BEGIN_SRC conf detect-transient = true; #+END_SRC Use ~WM_CLIENT_LEADER~ to group windows, and consider windows in the same group focused at the same time. ~WM_TRANSIENT_FOR~ has higher priority if detect-transient is enabled, too. | Default value | ~false~ | #+BEGIN_SRC conf detect-client-leader = true; #+END_SRC Resize damaged region by a specific number of pixels. A positive value enlarges it while a negative one shrinks it. If the value is positive, those additional pixels will not be actually painted to screen, only used in blur calculation, and such. (Due to technical limitations, with use-damage, those pixels will still be incorrectly painted to screen.) Primarily used to fix the line corruption issues of blur, in which case you should use the blur radius value here (e.g. with a 3x3 kernel, you should use ~--resize-damage 1~, with a 5x5 one you use ~--resize-damage 2~, and so on). May or may not work with ~--glx-no-stencil~. Shrinking doesn't function correctly. | Default value | ~1~ | #+BEGIN_SRC conf resize-damage = 1; #+END_SRC Specify a list of conditions of windows that should be painted with inverted color. Resource-hogging, and is not well tested. | Default value | ~[]~ | #+BEGIN_SRC conf invert-color-include = []; #+END_SRC Disable the use of damage information. This cause the whole screen to be redrawn everytime, instead of the part of the screen has actually changed. Potentially degrades the performance, but might fix some artifacts. The opposing option is use-damage | Default value | ~false~ | #+BEGIN_SRC conf use-damage = false; #+END_SRC Use X Sync fence to sync clients' draw calls, to make sure all draw calls are finished before picom starts drawing. Needed on nvidia-drivers with GLX backend for some users. | Default value | ~false~ | #+BEGIN_SRC conf xrender-sync-fence = false; #+END_SRC Force all windows to be painted with blending. Useful if you have a glx-fshader-win that could turn opaque pixels transparent. | Default value | ~false~ | #+BEGIN_SRC conf force-win-blend = false; #+END_SRC Do not use EWMH to detect fullscreen windows. Reverts to checking if a window is fullscreen based only on its size and coordinates. | Default value | ~false~ | #+BEGIN_SRC conf no-ewmh-fullscreen = false; #+END_SRC Dimming bright windows so their brightness doesn't exceed this set value. Brightness of a window is estimated by averaging all pixels in the window, so this could comes with a performance hit. Setting this to 1.0 disables this behaviour. Requires ~--use-damage~ to be disabled. | Default value | ~1.0~ | #+BEGIN_SRC conf max-brightness = 1.0; #+END_SRC Make transparent windows clip other windows like non-transparent windows do, instead of blending on top of them. | Default value | ~false~ | #+BEGIN_SRC conf transparent-clipping = false; #+END_SRC Set the log level. Possible values are: - ~trace~ - ~debug~ - ~info~ - ~warn~ - ~error~ in increasing level of importance. Case doesn't matter. If using the "TRACE" log level, it's better to log into a file using ~--log-file~, since it can generate a huge stream of logs. | Default value | ~"debug"~ | #+BEGIN_SRC conf log-level = "warn"; #+END_SRC Set the log file. If ~--log-file~ is never specified, logs will be written to stderr. Otherwise, logs will to written to the given file, though some of the early logs might still be written to the stderr. When setting this option from the config file, it is recommended to use an absolute path. | Default value | ~''~ | #+BEGIN_SRC conf # log-file = '/path/to/your/log/file'; #+END_SRC Show all X errors (for debugging) | Default value | ~false~ | #+BEGIN_SRC conf # show-all-xerrors = false; #+END_SRC Write process ID to a file. | Default value | ~''~ | #+BEGIN_SRC conf # write-pid-path = '/path/to/your/log/file'; #+END_SRC Window type settings. ~WINDOW_TYPE~ is one of the 15 window types defined in EWMH standard: - ~"unknown"~ - ~"desktop"~ - ~"dock"~ - ~"toolbar"~ - ~"menu"~ - ~"utility"~ - ~"splash"~ - ~"dialog"~ - ~"normal"~ - ~"dropdown_menu"~ - ~"popup_menu"~ - ~"tooltip"~ - ~"notification"~ - ~"combo"~ - ~"dnd"~ Following per window-type options are available: - fade, shadow :: Controls window-type-specific shadow and fade settings. - opacity :: Controls default opacity of the window type. - focus :: Controls whether the window of this type is to be always considered focused. (By default, all window types except "normal" and "dialog" has this on.) - full-shadow :: Controls whether shadow is drawn under the parts of the window that you normally won't be able to see. Useful when the window has parts of it transparent, and you want shadows in those areas. - redir-ignore :: Controls whether this type of windows should cause screen to become redirected again after been unredirected. If you have unredir-if-possible set, and doesn't want certain window to cause unnecessary screen redirection, you can set this to `true`. #+BEGIN_SRC conf wintypes: { tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; dock = { shadow = false; } dnd = { shadow = false; } popup_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; } }; #+END_SRC ** GLX backend-specific options :PROPERTIES: :CUSTOM_ID: General_settings-GLX_backend-specific_options-43892981 :END: Avoid using stencil buffer, useful if you don't have a stencil buffer. Might cause incorrect opacity when rendering transparent content (but never practically happened) and may not work with blur-background. Tests show a 15% performance boost. Recommended. | Default value | ~false~ | #+BEGIN_SRC conf glx-no-stencil = true; #+END_SRC Avoid rebinding pixmap on window damage. Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). Recommended if it works. | Default value | ~false~ | #+BEGIN_SRC conf glx-no-rebind-pixmap = false; #+END_SRC Use specified GLSL fragment shader for rendering window contents. See ~compton-default-fshader-win.glsl~ and ~compton-fake-transparency-fshader-win.glsl~ in the source tree for examples. | Default value | ~''~ | #+BEGIN_SRC conf :tangle no glx-fshader-win = ''; #+END_SRC