Huge refactor, documentation incoming

This commit is contained in:
Lucien Cartier-Tilet 2020-10-07 17:13:28 +02:00
parent 1e86a8736f
commit 8e29343f3e
Signed by: phundrak
GPG Key ID: BD7789E705CB8DCA
7 changed files with 188 additions and 123 deletions

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@ -4,7 +4,7 @@ AlignAfterOpenBracket: Align
AlignConsecutiveMacros: 'true'
AlignConsecutiveAssignments: 'true'
AlignConsecutiveDeclarations: 'true'
AlignEscapedNewlines: Left
AlignEscapedNewlines: Right
AlignOperands: 'true'
AlignTrailingComments: 'true'
AllowAllArgumentsOnNextLine: 'true'

2
.gitignore vendored Normal file
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*.out
vgcore*

10
README.org Normal file
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#+TITLE: CVec: A Simple Vector Implementation in C
#+AUTHOR: Lucien Cartier-Tilet
#+EMAIL: lucien@phundrak.com
#+DATE: 2020-10-03
* What is this project?
CVec is a simple Vector implementation in C, inspired by C++s ~std::vector~
and Rusts ~std::vec::Vec~. It doesnt try to be on par with these in terms of
features, but simply tries to provide basic features most people will find
useful.

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src/vector.c Normal file
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#include "vector.h"
Vector vec_new(Destructor destructor)
{
Vector self;
self.length = 0;
self.capacity = INITIAL_CAPACITY;
self.offset = sizeof(void *);
self.elements = (void *)malloc(self.offset * INITIAL_CAPACITY);
self.destroy = destructor;
return self;
}
Vector vec_with_capacity(Destructor t_destructor, size_t t_capacity)
{
Vector self = vec_new(t_destructor);
free(self.elements);
self.elements = (void **)malloc(self.offset * t_capacity);
self.capacity = t_capacity;
return self;
}
void *vec_at(Vector *self, size_t t_index)
{
return self->elements[t_index];
}
void *vec_safe_at(Vector *self, size_t t_index)
{
return (t_index >= vec_length(self)) ? NULL : vec_at(self, t_index);
}
static void vec_maybe_destroy_element(Vector *self, size_t t_index)
{
void *element = vec_at(self, t_index);
if (self->destroy) {
self->destroy(element);
}
}
void *vec_last(Vector *self)
{
return vec_at(self, vec_length(self) - 1);
}
size_t vec_length(Vector *self)
{
return self->length;
}
size_t vec_capacity(Vector *self)
{
return self->capacity;
}
static void vec_realloc(Vector *self)
{
self->capacity *= 2;
self->elements = realloc(self->elements, sizeof(void *) * vec_capacity(self));
if (!self->elements) {
PDEB("Could not reallocate Vectors memory, aborting...", NULL);
exit(ERR_MEM_ALLOC);
}
}
void vec_push(Vector *self, void *t_element)
{
if (vec_length(self) >= vec_capacity(self)) {
vec_realloc(self);
}
self->elements[(*self).length++] = t_element;
}
void vec_pop(Vector *self)
{
if (vec_length(self) <= 0) {
return;
}
vec_maybe_destroy_element(self, vec_length(self) - 1);
--(*self).length;
}
void vec_shrink_to_fit(Vector *self)
{
self->capacity = self->length;
self->elements = realloc(self->elements, sizeof(void *) * vec_capacity(self));
if (!self->elements) {
PDEB("Could not reallocate Vectors memory, aborting...", NULL);
exit(ERR_MEM_ALLOC);
}
}
void vec_delete(Vector *self)
{
if (self->destroy) {
for (size_t i = 0; i < vec_length(self); ++i) {
self->destroy(self->elements[i]);
}
}
free(self->elements);
}

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src/vector.h Normal file
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#ifndef VECTOR_H
#define VECTOR_H
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#ifndef DEBUG
# define DEBUG 0
#endif
#define ERR_MEM_ALLOC 1
#define NO_COLOR "\x1b[0m"
#define RED "\x1b[31m"
#define GREEN "\x1b[32m"
#define BROWN "\x1b[33m"
#define BLUE "\x1b[34m"
#define MAGENTA "\x1b[35m"
#define CYAN "\x1b[36m"
#define GRAY "\x1b[37m"
#define UNINPLEMENTED printf("%s:%d: Not yet implemented", __FILE__, __LINE__)
#define INITIAL_CAPACITY 4
#define PDEB(format, ...) \
if (DEBUG) { \
fprintf(stderr, \
GREEN "%s:%d\t" NO_COLOR format "\n", \
__FILE__, \
__LINE__, \
__VA_ARGS__); \
}
#define foreach(item, vector) \
for (int keep = 1, \
count = 0, \
size = sizeof(vector->elements) / sizeof vector->elements; \
keep && count != size; \
keep = !keep, count++) \
for (item = \
(void *)((char *)(vector->elements) + (count * sizeof(void *))); \
keep; \
keep = !keep)
#ifndef ARRAY_SIZE
# define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
#endif
// TODO
// `sizeof()' does NOT work with dynamically allocated memory. Vector capacity
// must be tracked manually
/* Destructor typedef */
typedef void (*Destructor)(void *element);
typedef struct Vector_s {
size_t length;
size_t capacity;
size_t offset;
void ** elements;
Destructor destroy;
} Vector;
Vector vec_new(Destructor destructor);
Vector vec_with_capacity(Destructor destructor, size_t capacity);
void * vec_at(Vector *self, size_t index);
void * vec_safe_at(Vector *self, size_t index);
void * vec_last(Vector *self);
size_t vec_length(Vector *self);
size_t vec_capacity(Vector *self);
void vec_push(Vector *self, void *element);
void vec_pop(Vector *self);
void vec_shrink_to_fit(Vector *self);
void vec_delete(Vector *self);
#endif /* VECTOR_H */

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@ -1,84 +0,0 @@
#include "vector.h"
#include <stdlib.h>
Vector *vec_new(uint32_t obj_size, Destructor destructor)
{
Vector *self = (Vector *)malloc(sizeof(Vector));
(*self).elements = NULL;
(*self).obj_size = obj_size;
(*self).len = 0;
(*self).destructor = destructor;
return self;
}
Vector *vec_new_with_capacity(uint32_t obj_size,
uint32_t obj_number,
Destructor destructor)
{
Vector *self = (Vector *)malloc(sizeof(Vector));
(*self).elements = (void **)malloc(obj_number);
(*self).obj_size = obj_size;
(*self).len = 0;
(*self).destructor = destructor;
return self;
}
uint32_t vec_len(Vector *self)
{
return self->len;
}
uint32_t vec_capacity(Vector *self)
{
return sizeof(self->elements);
}
uint8_t vec_realloc(Vector *self)
{
void ** elements = self->elements;
uint32_t new_capacity = (vec_capacity(self) > 0) ? vec_capacity(self) * 2 : 1;
self->elements = realloc(self->elements, new_capacity);
if (!self->elements) {
self->elements = elements;
return 1;
}
return 0;
}
uint8_t vec_push(Vector *self, void *element)
{
UNINPLEMENTED;
return 1;
/* if (self->len + 1 > vec_capacity(self)) { */
/* vec_realloc(self); */
/* } */
/* ++(*self).len; */
}
uint8_t vec_pop(Vector *self) {
UNINPLEMENTED;
return 1;
} // TODO
void *vec_at(Vector *self, uint32_t index)
{
return self->elements + (index * self->obj_size);
}
void *vec_at_safe(Vector *self, uint32_t index)
{
if (index < 0 || index >= self->len) {
return NULL;
}
return vec_at(self, index);
}
void vec_delete(Vector *self)
{
foreach (void *elem, self) {
self->destructor(elem);
}
free(self->elements);
free(self);
}

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@ -1,38 +0,0 @@
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#define UNINPLEMENTED printf("%s:%d: Not yet implemented", __FILE__, __LINE__)
#define foreach(item, vector) \
for (int keep = 1, \
count = 0, \
size = sizeof(vector->elements) / sizeof *(vector->elements); \
keep && count != size; \
keep = !keep, count++) \
for (item = (vector->elements) + (count * vector->obj_size); keep; \
keep = !keep)
typedef void (*Destructor)(void *element);
struct Vector_s {
void ** elements;
uint32_t obj_size;
uint32_t len;
Destructor destructor;
};
typedef struct Vector_s Vector;
Vector * vec_new_with_capacity(uint32_t obj_size,
uint32_t obj_number,
Destructor destructor); // DONE
Vector * vec_new(uint32_t obj_size,
Destructor destructor); // DONE
uint32_t vec_len(Vector *self); // DONE
uint32_t vec_capacity(Vector *self); // DONE
uint8_t vec_push(Vector *self, void *element); // TODO
uint8_t vec_pop(Vector *self); // TODO
void * vec_at(Vector *self, uint32_t index); // DONE
void * vec_at_safe(Vector *self, uint32_t index); // DONE
void vec_delete(Vector *self); // DONE