cvector/vector.c

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#include "vector.h"
static void vec_maybe_destroy_element(Vector const *self,
size_t const t_index) NONNULL;
static Result vec_realloc(Vector *const self) NONNULL;
static Result vec_warn_error(Result error);
Result vec_warn_error(Result error)
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{
PERR("%s", error.result.message);
return error;
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}
Result vec_new(Destructor destructor)
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{
Vector *self = NULL;
self = (Vector *)malloc(sizeof(Vector));
if (!self) { /* Error handling */
return vec_warn_error((Result){
.error = true,
.result = {.message = "Could not allocate memory for Vector structure"}});
}
(*self).length = 0;
(*self).capacity = INITIAL_CAPACITY;
*(size_t *)&self->offset = sizeof(void *); /* weird syntax due to constness */
(*self).elements = (void *)malloc(self->offset * INITIAL_CAPACITY);
if (!self->elements) { /* Error handling */
free(self);
return vec_warn_error((Result){
.error = true,
.result = {.message = "Could not allocate memory for Vectors array"}});
}
(*self).destroy = destructor;
return (Result){.error = false, .result.value = self};
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}
Result vec_with_capacity(Destructor const t_destructor, size_t const t_capacity)
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{
Result vec = vec_new(t_destructor);
if (vec.error) { /* Error handling */
return vec;
}
Vector *self = vec.result.value;
free((*self).elements);
(*self).elements = (void **)malloc(self->offset * t_capacity);
if (!self->elements) { /* Error handling */
free(self);
return vec_warn_error((Result){
.error = true,
.result = {.message = "Could not allocate memory for Vectors array"}});
}
(*self).capacity = t_capacity;
vec.result.value = self;
return vec;
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}
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void *vec_safe_at(Vector const *const self, size_t const t_index)
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{
return (t_index >= vec_length(self)) ? NULL : vec_at(self, t_index);
}
void vec_maybe_destroy_element(Vector const *self, size_t const t_index)
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{
if (self->destroy) {
void *element = vec_at(self, t_index);
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self->destroy(element);
}
}
Result vec_realloc(Vector *const self)
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{
self->capacity *= 2;
self->elements = realloc(self->elements, sizeof(void *) * vec_capacity(self));
if (!self->elements) {
return (Result){
.error = true,
.result = {.message = "Could not reallocate Vectors array"}};
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}
return (Result){.error = false, .result = {.value = NULL}};
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}
Result vec_push(Vector *const self, void *const t_element)
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{
if (vec_length(self) >= vec_capacity(self)) {
Result res_realloc = vec_realloc(self);
if (res_realloc.error) {
return res_realloc;
}
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}
self->elements[(*self).length++] = t_element;
return (Result){.error = false, .result = {.value = NULL}};
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}
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void vec_pop(Vector *const self)
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{
if (vec_length(self) <= 0) {
return;
}
vec_maybe_destroy_element(self, vec_length(self) - 1);
--(*self).length;
}
Result vec_shrink_to_fit(Vector *const self)
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{
self->capacity = self->length;
self->elements = realloc(self->elements, sizeof(void *) * vec_capacity(self));
if (!self->elements) {
return (Result){
.error = true,
.result = {.message = "Could not reallocate Vectors memory"}};
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}
return (Result){.error = false, .result = {.value = NULL}};
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}
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void vec_delete(Vector *const self)
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{
if (self->destroy) {
for (size_t i = 0; i < vec_length(self); ++i) {
self->destroy(self->elements[i]);
}
}
free(self->elements);
free(self);
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}
size_t vec_length(Vector const *const self)
{
return self->length;
}
size_t vec_capacity(Vector const *const self)
{
return self->capacity;
}
void *vec_at(Vector const *const self, size_t const index)
{
return self->elements[index];
}
void *vec_last(Vector const *const self)
{
return vec_at(self, vec_length(self) - 1);
}