Updated client behavior
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@ -424,17 +424,17 @@
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| Layout | Enabled? |
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|-----------------+----------|
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| magnifier | yes |
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| fair | yes |
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| fair.horizontal | yes |
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| floating | yes |
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| tile | yes |
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| tile.left | yes |
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| max | yes |
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| max.fullscreen | yes |
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| floating | yes |
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| fair | yes |
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| fair.horizontal | yes |
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| tile.bottom | yes |
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| tile.top | yes |
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| spiral | yes |
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| max | yes |
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| spiral.dwindle | no |
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| max.fullscreen | no |
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| spiral.dwindle | yes |
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| corner.nw | no |
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| corner.ne | no |
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| corner.sw | no |
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@ -448,18 +448,20 @@
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"")
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#+END_SRC
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#+RESULTS[cda51a1db4af80af635cc4205a4077055b7b157f]: list-layouts
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#+RESULTS[b2574a8a87e61600a7d1b328f394b394fd69bf09]: list-layouts
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#+begin_example
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awful.layout.suit.magnifier,
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awful.layout.suit.tile,
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awful.layout.suit.tile.left,
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awful.layout.suit.max,
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awful.layout.suit.max.fullscreen,
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awful.layout.suit.floating,
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awful.layout.suit.fair,
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awful.layout.suit.fair.horizontal,
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awful.layout.suit.tile.bottom,
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awful.layout.suit.tile.top,
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awful.layout.suit.spiral,
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awful.layout.suit.floating,
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awful.layout.suit.max,
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awful.layout.suit.spiral.dwindle,
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#+end_example
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Here is the code that activates these layouts:
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@ -863,9 +865,11 @@
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I will also set three mouse bindings for when the mouse is above a client:
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- A simple click on a client will focus and raise it.
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- A click on a client combined with a modkey press will allow the user to move
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a floating window after focusing it.
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a client after focusing it and making it floating.
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- A middle click on a client combined with a modkey press will toggle the
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floating status of the client.
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- A right click combined with the modkey will allow the user to resize a
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floating window after focusing it.
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after focusing it and making it a floating client.
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#+BEGIN_SRC lua
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clientbuttons = gears.table.join(
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@ -874,12 +878,15 @@
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end),
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awful.button({ modkey }, 1, function (c)
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c:emit_signal("request::activate", "mouse_click", {raise = true})
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awful.client.floating.toggle(c)
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c.floating = true
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awful.mouse.client.move(c)
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end),
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awful.button({ modkey }, 2, function (c)
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awful.client.floating.toggle(c)
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end),
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awful.button({ modkey }, 3, function (c)
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c:emit_signal("request::activate", "mouse_click", {raise = true})
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awful.client.floating.toggle(c)
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c.floating = true
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awful.mouse.client.resize(c)
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end)
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)
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