docs: typos
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@@ -37,10 +37,10 @@ shadow-offset-x = -16;
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shadow-offset-y = -16;
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#+END_SRC
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It is possible to set the color of the shadow with the string contained in
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~shadow-color~ with a hexadecimal value. I haven’t included these values in my
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config, but this value will override any value in ~shadow-red~, ~shadow-green~,
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or ~shadow-blue~.
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It is possible to set the colour of the shadow with the string
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contained in ~shadow-color~ with a hexadecimal value. I haven’t included
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these values in my config, but this value will override any value in
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~shadow-red~, ~shadow-green~, or ~shadow-blue~.
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#+BEGIN_SRC conf
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shadow-color = "#171A20"
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#+END_SRC
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@@ -130,10 +130,10 @@ rounded-corners-exclude = [
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#+END_SRC
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** Fading
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Picom has the ability to create some fading effects on windows when opening or
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closing or when the opacity changes. The following parameter toggles this
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feature on or off. However, its behavior can be changed with
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~no-fading-openclose~.
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Picom has the ability to create some fading effects on windows when
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opening or closing or when the opacity changes. The following
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parameter toggles this feature on or off. However, its behaviour can
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be changed with ~no-fading-openclose~.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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fading = true
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@@ -204,7 +204,8 @@ This however describes the opacity of window titlebars and borders.
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frame-opacity = 1.0;
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#+END_SRC
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~menu-opacity~ describes the opacity for dropdown menus and popup menus.
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~menu-opacity~ describes the opacity for dropdown menus and pop-up
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menus.
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| Default value | ~1.0~ |
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| Min value | ~0.1~ |
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| Max value | ~1.0~ |
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@@ -270,9 +271,10 @@ blur: {
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}
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#+END_SRC
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This value enables or disables the blur for the background of semi-transparent
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or ARGB windows. It has bad performances though, with driver-dependent behavior.
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The name of the switch may change without prior notifications.
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This value enables or disables the blur for the background of
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semi-transparent or ARGB windows. It has bad performances though, with
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driver-dependent behaviour. The name of the switch may change without
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prior notifications.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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blur-background = true;
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@@ -338,8 +340,8 @@ details.
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dbus = false;
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#+END_SRC
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Try to detect WM windows (a non-override-redirect window with no child that has
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~WM_STATE~) and markz them as active.
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Try to detect WM windows (a non-override-redirect window with no child
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that has ~WM_STATE~) and marks them as active.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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mark-wmwin-focused = true;
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@@ -434,17 +436,17 @@ you use ~--resize-damage 2~, and so on). May or may not work with
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resize-damage = 1;
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#+END_SRC
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Specify a list of conditions of windows that should be painted with inverted
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color. Resource-hogging, and is not well tested.
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Specify a list of conditions of windows that should be painted with
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inverted colour. Resource-hogging, and is not well tested.
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| Default value | ~[]~ |
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#+BEGIN_SRC conf
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invert-color-include = [];
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#+END_SRC
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Disable the use of damage information. This cause the whole screen to be redrawn
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everytime, instead of the part of the screen has actually changed. Potentially
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degrades the performance, but might fix some artifacts. The opposing option is
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use-damage
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Disable the use of damage information. This cause the whole screen to
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be redrawn every time, instead of the part of the screen has actually
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changed. Potentially degrades the performance, but might fix some
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artefacts. The opposing option is use-damage
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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use-damage = false;
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@@ -465,8 +467,8 @@ glx-fshader-win that could turn opaque pixels transparent.
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force-win-blend = false;
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#+END_SRC
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Do not use EWMH to detect fullscreen windows. Reverts to checking if a window is
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fullscreen based only on its size and coordinates.
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Do not use EWMH to detect full-screen windows. Reverts to checking if a window is
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full-screen based only on its size and coordinates.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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no-ewmh-fullscreen = false;
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@@ -524,8 +526,8 @@ Write process ID to a file.
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# write-pid-path = '/path/to/your/log/file';
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#+END_SRC
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Window type settings. ~WINDOW_TYPE~ is one of the 15 window types defined in
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EWMH standard:
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Window type settings. ~WINDOW_TYPE~ is one of the 15 window types
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defined in EWMH standard:
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- ~"unknown"~
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- ~"desktop"~
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- ~"dock"~
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@@ -542,16 +544,18 @@ EWMH standard:
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- ~"combo"~
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- ~"dnd"~
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Following per window-type options are available:
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- fade, shadow :: Controls window-type-specific shadow and fade settings.
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- fade, shadow :: Controls window-type-specific shadow and fade
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settings.
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- opacity :: Controls default opacity of the window type.
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- focus :: Controls whether the window of this type is to be always considered
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focused. (By default, all window types except "normal" and "dialog" has this
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on.)
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- full-shadow :: Controls whether shadow is drawn under the parts of the window
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that you normally won't be able to see. Useful when the window has parts of it
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transparent, and you want shadows in those areas.
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- focus :: Controls whether the window of this type is to be always
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considered focused. (By default, all window types except =normal= and
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=dialog= has this on.)
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- full-shadow :: Controls whether shadow is drawn under the parts of
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the window that you normally won't be able to see. Useful when the
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window has parts of it transparent, and you want shadows in those
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areas.
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- redir-ignore :: Controls whether this type of windows should cause
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screen to become redirected again after being unredirected. If you
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screen to become redirected again after being not redirected. If you
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have =unredir-if-possible= set, and doesn't want certain window to
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cause unnecessary screen redirection, you can set this to =true=.
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#+BEGIN_SRC conf
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@@ -566,18 +570,19 @@ wintypes:
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#+END_SRC
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*** GLX backend-specific options
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Avoid using stencil buffer, useful if you don't have a stencil buffer. Might
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cause incorrect opacity when rendering transparent content (but never
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practically happened) and may not work with blur-background. Tests show a 15%
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performance boost. Recommended.
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Avoid using stencil buffer, useful if you don't have a stencil buffer.
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Might cause incorrect opacity when rendering transparent content (but
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never practically happened) and may not work with blur-background.
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Tests show a 15% performance boost. Recommended.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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glx-no-stencil = true;
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#+END_SRC
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Avoid rebinding pixmap on window damage. Probably could improve performance on
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rapid window content changes, but is known to break things on some drivers
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(LLVMpipe, xf86-video-intel, etc.). Recommended if it works.
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Avoid rebinding pixmap on window damage. Probably could improve
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performance on rapid window content changes, but is known to break
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things on some drivers (LLVMpipe, xf86-video-intel, etc.). Recommended
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if it works.
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| Default value | ~false~ |
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#+BEGIN_SRC conf
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glx-no-rebind-pixmap = false;
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@@ -585,7 +590,8 @@ glx-no-rebind-pixmap = false;
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Use specified GLSL fragment shader for rendering window contents. See
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~compton-default-fshader-win.glsl~ and
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~compton-fake-transparency-fshader-win.glsl~ in the source tree for examples.
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~compton-fake-transparency-fshader-win.glsl~ in the source tree for
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examples.
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| Default value | ~''~ |
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#+BEGIN_SRC conf :tangle no
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glx-fshader-win = '';
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