2019-07-21 01:27:31 +00:00
|
|
|
|
################################################################################
|
|
|
|
|
#
|
|
|
|
|
# Backend
|
|
|
|
|
#
|
|
|
|
|
################################################################################
|
|
|
|
|
|
|
|
|
|
# Backend to use: "xrender" or "glx".
|
|
|
|
|
# GLX backend is typically much faster but depends on a sane driver.
|
|
|
|
|
# backend = "xrender";
|
|
|
|
|
backend = "glx";
|
|
|
|
|
|
|
|
|
|
################################################################################
|
|
|
|
|
#
|
|
|
|
|
# GLX Backend
|
|
|
|
|
#
|
|
|
|
|
################################################################################
|
|
|
|
|
|
|
|
|
|
glx-no-stencil = true;
|
|
|
|
|
|
|
|
|
|
# GLX backend: Copy unmodified regions from front buffer instead of redrawing
|
|
|
|
|
# them all.
|
|
|
|
|
glx-copy-from-front = false;
|
|
|
|
|
|
|
|
|
|
# GLX backend: Use MESA_copy_sup_bufer to do bartial screen update.
|
|
|
|
|
# Overrides --glx-copy-from-front
|
|
|
|
|
# glx-use-copysubbuffermesa = true;
|
|
|
|
|
|
|
|
|
|
# GLX backend: Avoid rebinding pixmap on window damage.
|
|
|
|
|
# Probably could improve performance on rapid window content changes, but is
|
|
|
|
|
# known to break things on some drivers (LLVMpipe).
|
|
|
|
|
# Recommended if it works.
|
|
|
|
|
# glx-no-rebind-pixmap = true;
|
|
|
|
|
|
|
|
|
|
# GLX backend: GLX buffer swap method we assume.
|
|
|
|
|
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
|
|
|
|
|
# undefined is the slowest and the safest, and the default value.
|
|
|
|
|
# copy is fastest, but may fail on some drivers.
|
|
|
|
|
# 2-5 are gradually slower but safer (6 is still faster than 0).
|
|
|
|
|
# Usually, double buffer means 2, triple buffer means 3.
|
|
|
|
|
# buffer-age means auto-detect using GTX_EXT_buffer_age, supported by some
|
|
|
|
|
# drivers.
|
|
|
|
|
# Useless with --glx-use-copysubbeffermesa.
|
|
|
|
|
# Partially breaks --resize-damage
|
|
|
|
|
# Defaults to undefined;
|
|
|
|
|
glx-swap-method = "undefined";
|
|
|
|
|
|
|
|
|
|
# glx-use-gpushader4 = true;
|
|
|
|
|
|
|
|
|
|
################################################################################
|
|
|
|
|
#
|
|
|
|
|
# X Render Backend
|
|
|
|
|
#
|
|
|
|
|
################################################################################
|
|
|
|
|
|
|
|
|
|
# xrender-sync = true;
|
|
|
|
|
# xrender-sync-fence = true;
|
|
|
|
|
|
|
|
|
|
################################################################################
|
|
|
|
|
#
|
|
|
|
|
# Shadow
|
|
|
|
|
#
|
|
|
|
|
################################################################################
|
|
|
|
|
|
|
|
|
|
# Enabled client-side shadows on windows.
|
|
|
|
|
shadow = true;
|
|
|
|
|
# Don’t draw shadows on DND windows.
|
|
|
|
|
no-dnd-shadow = true;
|
|
|
|
|
# Avoid drawing shadows on dock/panel windows.
|
|
|
|
|
no-dock-shadow = true;
|
|
|
|
|
# Zero the part of the shadow’s mask behind the window. Fix some weirdness with
|
|
|
|
|
# ARGB windows.
|
|
|
|
|
clear-shadow = true;
|
|
|
|
|
# The blur radius for the shadow (default 12)
|
|
|
|
|
shadow-radius = 7;
|
|
|
|
|
# The left offset for shadows. (default -15)
|
|
|
|
|
shadow-offset-x = -5;
|
|
|
|
|
# The top offset for shadows. (default -15)
|
|
|
|
|
shadow-offset-y = -5;
|
|
|
|
|
# The translucency for shadows. (defalt .75)
|
|
|
|
|
shadow-opacity = 0.85;
|
|
|
|
|
|
|
|
|
|
# Set if you want different colour shadows
|
|
|
|
|
# RGB calculate: 128*100/255/100 = 0.50
|
|
|
|
|
# shadow-red = 0.0;
|
|
|
|
|
# shadow-green = 0.0;
|
|
|
|
|
# shadow-blue = 0.0;
|
|
|
|
|
|
|
|
|
|
# The shadow exclude options are helpful if you have shadows enabled. Due to the
|
|
|
|
|
# way compton draws its shadows, certain applications will have visual glitches.
|
|
|
|
|
# (most applications are fine, only apps that do weird things with xshapes or
|
|
|
|
|
# argb are affected)
|
|
|
|
|
shadow-exclude = [
|
|
|
|
|
"name = 'Notification'",
|
|
|
|
|
"_GTK_FRAME_EXTENTS@:c"
|
|
|
|
|
];
|
|
|
|
|
# Avoid drawing shadow on all shaped windows
|
|
|
|
|
# (see also: --detect-rounded-corners)
|
|
|
|
|
shadow-ignore-shaped = false;
|
|
|
|
|
|
|
|
|
|
# shadow-exclude = "n:e:Notification";
|
|
|
|
|
# shadow-exclude-reg = "x10+0+0";
|
|
|
|
|
# xinerama-shadow-crop = true;
|
|
|
|
|
|
|
|
|
|
################################################################################
|
|
|
|
|
#
|
|
|
|
|
# Opacity
|
|
|
|
|
#
|
|
|
|
|
################################################################################
|
|
|
|
|
|
|
|
|
|
menu-opacity = 0.9;
|
|
|
|
|
inactive-opacity = 0.6;
|
|
|
|
|
active-opacity = 1;
|
|
|
|
|
frame-opacity = 0.6;
|
|
|
|
|
inactive-opacity-override = true;
|
|
|
|
|
alpha-step = 0.06;
|
|
|
|
|
|
|
|
|
|
# Dim inactive windows. (0.0 - 1.0)
|
|
|
|
|
# inactive-dim = 0.2;
|
|
|
|
|
# Do not let dimness adjust based on window opacity
|
|
|
|
|
# inactive-dim-fixed = true;
|
|
|
|
|
|
|
|
|
|
# Blur backgound of transparent windows. Bad performance with X Render backend.
|
|
|
|
|
# GLX is preffered.
|
|
|
|
|
blur-method = "kawase";
|
|
|
|
|
blur-strength = 12;
|
|
|
|
|
blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
|
|
|
|
blur-background = true;
|
|
|
|
|
# Blur background of opaque windows with transparent frames as well.
|
|
|
|
|
# blur-background-frame = true;
|
|
|
|
|
# Do not let blur radius adjust based on window opacity
|
|
|
|
|
blur-background-fixed = false;
|
|
|
|
|
blur-background-exclude = [
|
|
|
|
|
"window_type = 'desktop'",
|
|
|
|
|
"class_g = 'Polybar'",
|
|
|
|
|
"_GTK_FRAME_EXTENTS@:c"
|
|
|
|
|
];
|
|
|
|
|
opacity-rule = [
|
2019-09-20 08:08:30 +00:00
|
|
|
|
"85:class_g = 'Polybar'",
|
|
|
|
|
"80:class_g = 'St'",
|
|
|
|
|
"75:class_g *?= 'Rofi'"
|
2019-07-21 01:27:31 +00:00
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
################################################################################
|
|
|
|
|
#
|
|
|
|
|
# Fading
|
|
|
|
|
#
|
|
|
|
|
################################################################################
|
|
|
|
|
|
|
|
|
|
# Fade windows during opacity changes
|
|
|
|
|
fading = true;
|
|
|
|
|
# The time between steps in a fade in milliseconds. (default 10)
|
|
|
|
|
fade-delta = 50;
|
|
|
|
|
# Opacity change between steps while fading in. (default 0.028)
|
|
|
|
|
fade-in-step = 0.09;
|
|
|
|
|
# Opacity change between steps while fading out. (default 0.03)
|
|
|
|
|
fade-out-step = 0.08;
|
|
|
|
|
# Fade windows in/out when opening/closing
|
|
|
|
|
no-fading-openclose = true;
|
|
|
|
|
# no-fading-destroyed-argb = true;
|
|
|
|
|
|
|
|
|
|
# Specify a list of conditions of windows that should not be faded.
|
2019-11-06 15:53:45 +00:00
|
|
|
|
fade-exclude = [
|
|
|
|
|
"class_g = 'mpv'"
|
|
|
|
|
];
|
2019-07-21 01:27:31 +00:00
|
|
|
|
|
|
|
|
|
################################################################################
|
|
|
|
|
#
|
|
|
|
|
# Other
|
|
|
|
|
#
|
|
|
|
|
################################################################################
|
|
|
|
|
|
|
|
|
|
# Try to detect WM windows and mark them as active
|
|
|
|
|
mark-wmwin-focused = true;
|
|
|
|
|
# Mark all non-WM but override-redirect windows active (e.g. menus)
|
|
|
|
|
mark-ovredir-focused = true;
|
|
|
|
|
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of
|
|
|
|
|
# using FocusIn/Out events.
|
|
|
|
|
# Usually more reliable but depends on a EWMH-compliant WM.
|
|
|
|
|
use-ewmh-active-win = true;
|
|
|
|
|
# Detect rounded corners and treat them as rectangular when
|
|
|
|
|
# --shadow-ignore-shaped is on
|
|
|
|
|
detect-rounded-corners = true;
|
|
|
|
|
|
|
|
|
|
# Detect _NET_WM_OPACITY on client windows, useful for window managers not
|
|
|
|
|
# passing _NET_WN_OPACITY of client windows to frame windows.
|
|
|
|
|
# This prefents opacity being ignored for some apps.
|
|
|
|
|
detect-client-opacity = true;
|
|
|
|
|
|
|
|
|
|
# Specify refresh rate of the screen.
|
|
|
|
|
# If not specified or 0, compton will try detecting this with X RandR extension.
|
|
|
|
|
refresh-rate = 60;
|
|
|
|
|
|
|
|
|
|
# Set VSync method. VSync methods currently available:
|
|
|
|
|
# none: No VSync
|
|
|
|
|
# drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers.
|
|
|
|
|
# opengl: Try to VSync with SGI_video_sync OpenGL extension. Only work on some
|
|
|
|
|
# drivers
|
|
|
|
|
# opengl-oml: Try to VSync with OML_sync_control OpenGL extension. Only work on
|
|
|
|
|
# some drivers.
|
|
|
|
|
# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on
|
|
|
|
|
# some drivers. Work only with a GLX backend. Known to be most
|
|
|
|
|
# effective on many drivers. Does not actually control paint timing,
|
|
|
|
|
# only buffer swap is affected, so it doesn’t have the effect of
|
|
|
|
|
# --sw-opti unlike other methods. Experimental.
|
|
|
|
|
# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically
|
|
|
|
|
# the same as opengl-swc above, except the extension we use.
|
|
|
|
|
# (Note some VSync methods may not be enabled at compile time.)
|
|
|
|
|
vsync = "none";
|
|
|
|
|
|
|
|
|
|
# Enable DPE painting mode, inteded to use with VSync to (hopefuly) eliminate
|
|
|
|
|
# tearing.
|
|
|
|
|
# Reported to have no effect though.
|
|
|
|
|
dbe = false;
|
|
|
|
|
# Painting on X Composite overlay window. Recommended.
|
|
|
|
|
paint-on-overlay = true;
|
|
|
|
|
|
|
|
|
|
# Limit comtpon to repaint at most every 1 / refresh_rate second to boost
|
|
|
|
|
# performance.
|
|
|
|
|
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially
|
|
|
|
|
# do --sw-opti’ job already.
|
|
|
|
|
# Unless you wish to specify a lower refresh rate than the actual value.
|
|
|
|
|
sw-opti = false;
|
|
|
|
|
|
|
|
|
|
# Unredirect all windows if a full-screen opaque window is detected, to maximize
|
|
|
|
|
# performance for full-screen windows, like games.
|
|
|
|
|
# Known to cause flickering when redirecting/unredirecting windows.
|
|
|
|
|
# paint-on-overlay may make the flickering less obvious.
|
|
|
|
|
# unredir-if-possible = true;
|
|
|
|
|
# unredir-if-possible-delay = 5000;
|
|
|
|
|
# unredir-if-possible-exclude = [ ];
|
|
|
|
|
|
|
|
|
|
# Specify a list of conditions of windows that should always be considered
|
|
|
|
|
# focused
|
|
|
|
|
focus-exclude = [
|
2019-11-06 15:53:45 +00:00
|
|
|
|
"class_g = 'mpv'"
|
2019-07-21 01:27:31 +00:00
|
|
|
|
# "class_g = 'Cairo-clock'"
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group
|
|
|
|
|
# focused at the same time
|
|
|
|
|
detect-transient = true;
|
|
|
|
|
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group
|
|
|
|
|
# focused at the same time.
|
|
|
|
|
# WM_TRANSIENT_FOR has a higher priority if --detect-transient is enabled, too.
|
|
|
|
|
detect-client-leader = true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
invert-color-include = [ ];
|
|
|
|
|
# resize-damage = 1;
|
|
|
|
|
|
|
|
|
|
################################################################################
|
|
|
|
|
#
|
|
|
|
|
# Window type settings
|
|
|
|
|
#
|
|
|
|
|
################################################################################
|
|
|
|
|
|
|
|
|
|
wintypes:
|
|
|
|
|
{
|
|
|
|
|
tooltip =
|
|
|
|
|
{
|
|
|
|
|
# fade: Fade the particular type of windows.
|
|
|
|
|
fade = false;
|
|
|
|
|
# shadow: Give those windows shadows.
|
|
|
|
|
shadow = true;
|
|
|
|
|
# opacity: Default opacity for the type of windows.
|
|
|
|
|
opacity: 0.85;
|
|
|
|
|
# focus: Whether to always consider windows of this type focused.
|
|
|
|
|
focus = true;
|
|
|
|
|
}
|
|
|
|
|
};
|